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Thread: StrmnNrmn Blog update

                  
   
  1. #21
    DCEmu Coder
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    Quote Originally Posted by Acidburn05
    I dont think that will happen for the pure fact that N64 roms are easy to get and PSX isos you have to rippe your self or get lucky with a torrent server. Witch by the way there about 800mb to up to 1.6gb per game thats just to much.
    The PS1 games came on normal CDs, so that would be a maximum of 700MB per CD. And few games used more than 1 CD... on top of that, most games used a lot less than the full 700MB, mostly occupying it with videos and music tracks, which can be ripped to make the image much smaller.

  2. #22
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    I wonder if the change with the scaling will speed up emulation. So if you use no scaling, I wonder if it will run faster.

    By the way, Mario64 is half speed now, not full. Extremely playable of course, and a wonderful accomplishment. But I wouldn't want people who never tried this to think Mario64 was full speed.

  3. #23
    Fidei Defensor Basil Zero's Avatar
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    would it be possible to do the same thing that was done with Gpsp to the N64 emulator...?

  4. #24
    PSP Flash Coder Shilo's Avatar
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    Good news Strmn Nrmn Keep up the good work

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

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  5. #25
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by Basil Zero
    would it be possible to do the same thing that was done with Gpsp to the N64 emulator...?
    if u mean build a N64 emu just for the psp it was being done by PSmonkey but since his new job he can't make anymore public releases cuz of his contract, so Daedalus is all we got left

  6. #26
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    Yeah, pretty much an N64 emulator will have to be written from scratch. Which would take some time to do.

    From what I understand, there were simularities in the PSP HW to the GBA HW. Therefore it was simpler to write an emu from scratch to adress certain issues.

    These similarties don't exist with the N64, so development from scratch would take a very long time. So you can have full speed N64 emulation in 1 to 2 years, or you can port and see how close you can get to full speed in half the time.

  7. #27

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    i thought the n64 was more similar to the psp than the gba one?

  8. #28
    DCEmu Rookie Nafogel's Avatar
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    Quote Originally Posted by Alucard
    By the way, Mario64 is half speed now, not full. Extremely playable of course, and a wonderful accomplishment. But I wouldn't want people who never tried this to think Mario64 was full speed.
    I said almost full speed, but I do have to agree with you. It runs roughly half speed in a lot of places, but the speed varies greatly. There are actually many places where it runs much faster than normal speed , and a lot of places where it runs 80 to 90 to almost 100 percent speed. The only places where it runs kinda slow are areas like underwater, or places where a lot of action is going on, or places where there is a lot of scenery to load.

  9. #29
    DCEmu Rookie Raekwik11's Avatar
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    I know with more work it can be perfect though.

  10. #30
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    i finally tried this last nite and was amazed!!!!!!!!
    sure mario was a little bit slow in some areas and has no sound but it was a blast to play too.
    strangely, i could almost hear the sounds and music too (i played the hell outta mario64 when it came out)
    can You save on it though???? i am using a zipped rom, does that make a difference??? regardless i was blown away by how good the emulation was and so far, the only glitches i found were the eyes of some of the larger characters (the big eels and the big penguin so far) and the fade in and fade outs messed up on the left sides but who cares...this is amazing!!!!!!

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