News via http://tomdevsblog.drunkencoders.com...-x-mas-update/

Well that was fast

I just wanted to make this demo a bit more in a christmas theme, so yeah I changed the bg + fixed some animation problems (when not walking, mario was sometimes using frame 1 (walking) but there’s still lack of a jump animation):


so here the download link to both the rom and source(if you dare/want to look at it:P)

http://dl.dropbox.com/u/7943543/project.zip -> source

http://dl.dropbox.com/u/7943543/project.nds -> rom Don’t use no$gba, for some reason the rom doesn’t work correctly in this emulator(it does in desmume and on real hardware)

Furthermore I wanted to tell that the arm7 is not yet in assembly (just copied it from the template in the nds examples and removed a lot of unused stuff). I’m also planning to use libfilesystem, and this is something I won’t rewrite in assembly so yeah, it’s going to be a platformer in 99% assembly.

edit: I just implemented libfilesystem, this means that I’ll be able to put loads of data into the rom Collision maps too, so that will most likely be my next task

Merry Christmas and a happy new year!

Tom