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Thread: My first new M64 Build! - Nintendo 64 Emulator for PSP

                  
   
  1. #31
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    Umm. Little quick to post something. You're gonna get flaimed for this (so will I which is already happening on pspupdates).

    Also please drop atlantis from future builds. It was just something I did to mark in development builds.

  2. #32

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    im getting frustrated, this isnt working

  3. #33

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    You did a great job, PSDroideka. Thank you


  4. #34
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    Oh quick thing. I just looked at the source I gave you. This build wont run zelda. It does not have the rom cache system. I had that on another pc so I will have to go grab the src on one of my backup cds.

  5. #35
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    Hmm it's good this is being worked on, but I hope this guy can actually pull it off. Monkey was experienced with emulation whereas I haven't seen this guy code anything, let alone an emulator or an N64 emulator...I wish him luck but if this is his first project I think it may be too much. Anyway, I also am wondering why Zion is going to give it a try. That actually is a lot weirder because I don't think he even knows a lot of C since he codes in Lua so much...maybe he does, but again, coding an emulator is so different and hard...Well I hope this goes somewhere, but I personally think PSmonkey or another more experienced coder would know a lot more about how to improve and optimize it. I'll probably get flamed for posting this, but I didn't mean any of it in a bad way.

  6. #36
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    WoW impressive.

  7. #37

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    Quote Originally Posted by pspfan
    Anyway, I also am wondering why Zion is going to give it a try. That actually is a lot weirder because I don't think he even knows a lot of C since he codes in Lua so much...maybe he does, but again, coding an emulator is so different and hard....
    Well i do know some

    But i know its not going to be easy or happen overnight, read here for my full post on the subject http://www.dcemu.co.uk/vbulletin/showthread.php?t=35047.

  8. #38

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    Quote Originally Posted by pspfan
    Hmm it's good this is being worked on, but I hope this guy can actually pull it off. Monkey was experienced with emulation whereas I haven't seen this guy code anything, let alone an emulator or an N64 emulator...I wish him luck but if this is his first project I think it may be too much. Anyway, I also am wondering why Zion is going to give it a try. That actually is a lot weirder because I don't think he even knows a lot of C since he codes in Lua so much...maybe he does, but again, coding an emulator is so different and hard...Well I hope this goes somewhere, but I personally think PSmonkey or another more experienced coder would know a lot more about how to improve and optimize it. I'll probably get flamed for posting this, but I didn't mean any of it in a bad way.
    I'm not going to flame u, but rather fix up sumthings....

    1) Obviously, he would know C or C++, as an emulator in LUA is pretty much impossible. While they both can be used for games and apps, emulators are different. I'm 100% sure a console emulator in LUA is impossible.

    2) If im not mistaken, Zion is working on a rom-per-rom basis, different from this system. Meaning that there will separate emulators for Mario 64, Mario Kart 64, Forsaken, etc....

  9. #39

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    Correct

  10. #40

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    i wished i picked up c/c++ books early in the summer now...i's love to worth on this, but i just began studying, like last week, and with school.... geez... i need more free time... anyway, good luck to both of you!!!

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