that was fast....lol
I was gonna wait till later for this but i feel people have a right to know that i am serious about working on this.
This is mostly the stuff PSmonkey talked about adding with a few changes by m![]()
Zion and i are taking different approaches to continuing Monkey64 and he is a very experienced coder so keep an eye on both emulators.
Heres the low down:
(*) Zelda OOT Now Loads, Microcode: F3DX2 (Monkey)
(*) Beginnings of expansion pack support (Monkey)
(*) You can choose EEPROM (save) size
(*) Roms now load from a roms directory
(*) Old Pochi icon
(*) New Pochi eboot background
(*) Implemented the one word source change StrmnNrmn Found (1-2 VSYNC's a second speed increase) (Droideka)
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that was fast....lol
coool if i was a coder id love to help in this (im not though dang!) but im good at gfx! (pictures blah blah)
hey hey i just thought maybe we should dump daedalus why? well first of lets take an example there was pspvba too bad it was a port and it couldnt go fast in the end and yes it was abandoned. now then exophase started a gameboy advance emulator and he only worked on it for 3 months! YIKES AND it goes fast!how long did psp vba had been going until it was stopped like i think 5months. seriously i think this should be worked on rather than daedalus (dont hate me daedalus fanboys)
seriously please keep working on this thing it will pwn i can feel it just like gppsp!
Nice!!!
Lets hope that dynarec comes in soon..
Im not touching it until that stage![]()
Seems like you're doin a pretty good job, but I'm with the moose dude above me. I'll wait until it's a little farther along to give it a try![]()
Awesome news! Its great to see two different coders working on M64. I've moved you into the "PSP Coder" usergroup so now you can post threads directly in news forums for front page publicity.
keep it up
Great news. The PSP homebrew scene has been non stop. (I'm lovin' it!!!)![]()
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This is great because I had more hope on this emulator since the beginning since it ran extremeley fast on a game like Quest, in only a interpreter mode. When that Dyranec Engine is kicked in, and optomizations are made, I can guarentee we are goingt os ee huge speed increases. Man I'm so happy Monkey 64 is still in action!!
I'm goingt o test this right away![]()
wow good job keeping this emulator alive amazing work!! keep it up i wanna see this emulator become great!
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