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Thread: Stupid question, but...

                  
   
  1. #1
    DCEmu Old Pro The Hombrew Hunter's Avatar
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    Default Stupid question, but...

    Guys, I'm considering starting some DS coding...

    I...I would like some ideas for it...

    I have one, like the little wooden maze with a ball (called Labrynth) but I'm not sure about that...

    Care to give any suggestions?

    And DCEmu will be the ONLY place my game will be shown, DCEmu is life for me...

    Thanks all.

    PS: I posted it here because I wanted to keep it private so I'm not hounded by people wanting to play it, and I want to surprise them.

  2. #2

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    Um, maybe you code do a 2d sidescroller to start off... Or maybe even something easier since your just starting off. You could port my baseball trivia game to the DS
    Are you using Lua or c? And do you know where to start?

  3. #3
    DCEmu Old Pro The Hombrew Hunter's Avatar
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    C++ or Lua, whatever I can gets me hands on first.

    ....I have no idea.

  4. #4
    Now with Blast Processing! Kaiser's Avatar
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    Quote Originally Posted by The Hombrew Hunter
    C++ or Lua, whatever I can gets me hands on first.

    ....I have no idea.
    Lua would probably be a good starting point. I'd recommend pming a lua coder such as gizmo356 or Zion to get you started.

  5. #5

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    Well, actualy Lua for DS is VERY, VERY poorly undocumented... And its a hassle compared to PSPLua, since you NEED to know tha hardware of the DS. Here's the site: www.dslua.com

    I would suggest learning c or c++, though harder much more promising for the long run and its documented much, much better... These links shoulf help you out get started if you decide to go with c/c++


    Beginners DS dev page -
    http://www.double.co.nz/nintendo_ds/index.html

    OpenGL on DS -
    http://ethos.oddigytitanium.com/

    Another DS 3d Tutorial -
    http://delfare.pizz.biz/tutoEN.htm

    Aaron Recomends This Which Is Not As Dated (PA_lib) -
    http://www.palib.info/wiki/doku.php

    PA_lib DS Tutorial -
    http://www.aaronrogers.com/nintendods/PA_Lib/

    C++ Based DS Dev -
    http://www.dspassme.com/programmers_guide/tutorial/

    MacOS DS Dev Tutorials (unfinished) -
    http://users.rcn.com/n8mobiles/extras/macday1.html

    Homebrew Programmers Guide to the Nintendo DS (unfinished) -
    http://www.dspassme.com/programmers_guide/tutorial/

    General DS Links:

    Aaron's Link Page (great list of well-orginized general DS links) -
    http://www.aaronrogers.com/nintendods/links.php

    Cearn's Link Page (also a well orgainized page of links (mentions some good book refrences too)) -
    http://user.chem.tue.nl/jakvijn/tonc/refs.htm

    Another General DS Site (has info on python for the ds) -
    http://www.dsdeveloper.co.nz/

    Home of the Most Popular SDK (for DS and GBA) -
    http://www.devkitpro.org

    DS Video Modes Info -
    http://tobw.net/dswiki/index.php?title=Graphic_m odes

    DS Homebrew Site -
    http://dshb.fileplace.biz/

    C/C++(and more!) Tutorials/eBooks:

    General - http://www.programmingtutorials. com/

    General eBooks - http://www.programmingebooks.tk/

    C/C++ - http://cplus.about.com/od/beginnerct...1/l/blctut.htm
    C/C++ - http://www.cprogramming.com/tutorial.html
    C/C++ - http://devcentral.iftech.com/articles/C++/default.php

    C/C++ eBooks - http://www.devkitpro.org/reading.shtml

    C Specific - http://www.lysator.liu.se/c/bwk-tutor.html
    C Specific - http://www.cyberdiem.com/vin/tutorials.html

    C++ Specific - http://www.intap.net/~drw/cpp/
    C++ Specific - http://www.cs.wustl.edu/~schmidt/C++/
    C++ Specific - http://www.cplusplus.com/doc/tutorial/
    C++ Specific - http://www.functionx.com/cpp/

    C++ Tutorial for C Users - http://www.4p8.com/eric.brasseur/cppcen.html

    GBA Tutorials:

    <NOTE FOR BEGINNERS> GBA games will run on the DS so learning to program the GBA will help out if you feel there is a lack of info on DS development. Plenty of resources are available.

    TONC (Great Tutorial (even teaches mode 7 graphics programming)) -
    http://user.chem.tue.nl/jakvijn/tonc/toc.htm

    An unpublished book using Visual HAM as the IDE (read wintermutes second post before using this book) -
    http://www.jharbour.com/gameboy/default.aspx

    Good Tutorials (new home of The Pern Project) -
    http://drunkencoders.com/index.php?system_id=2&pag e=Tutorials

    Tutorial Using HAM -
    http://www.aaronrogers.com/ham/

    GBA Programming Tutorials Along With Some ARM Links (Mostly Outdated)-
    http://www.gbajunkie.co.uk/

    Short "Mode 7" Explanation-
    http://www.taswegian.com/TwoHeaded/mode7.htm


    BTW, if you ever need help fell free to pm as I am a LUA (and c++) dev (kaiser )

  6. #6
    GP2X Coder/Moderator
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    This is the forum you NEED to be in for GBA/DS development: http://forum.gbadev.org/

    edit: you copycat Bronx'
    http://forum.gbadev.org/viewtopic.php?t=8353

  7. #7

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    Heh, I didn't even get those links from there Got them from QJ
    lol

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