Um, maybe you code do a 2d sidescroller to start off... Or maybe even something easier since your just starting off. You could port my baseball trivia game to the DS
Are you using Lua or c? And do you know where to start?
Guys, I'm considering starting some DS coding...
I...I would like some ideas for it...
I have one, like the little wooden maze with a ball (called Labrynth) but I'm not sure about that...
Care to give any suggestions?
And DCEmu will be the ONLY place my game will be shown, DCEmu is life for me...
Thanks all.
PS: I posted it here because I wanted to keep it private so I'm not hounded by people wanting to play it, and I want to surprise them.
Um, maybe you code do a 2d sidescroller to start off... Or maybe even something easier since your just starting off. You could port my baseball trivia game to the DS
Are you using Lua or c? And do you know where to start?
C++ or Lua, whatever I can gets me hands on first.
....I have no idea.
Lua would probably be a good starting point. I'd recommend pming a lua coder such as gizmo356 or Zion to get you started.Originally Posted by The Hombrew Hunter
Well, actualy Lua for DS is VERY, VERY poorly undocumented... And its a hassle compared to PSPLua, since you NEED to know tha hardware of the DS. Here's the site: www.dslua.com
I would suggest learning c or c++, though harder much more promising for the long run and its documented much, much better... These links shoulf help you out get started if you decide to go with c/c++
Beginners DS dev page -
http://www.double.co.nz/nintendo_ds/index.html
OpenGL on DS -
http://ethos.oddigytitanium.com/
Another DS 3d Tutorial -
http://delfare.pizz.biz/tutoEN.htm
Aaron Recomends This Which Is Not As Dated (PA_lib) -
http://www.palib.info/wiki/doku.php
PA_lib DS Tutorial -
http://www.aaronrogers.com/nintendods/PA_Lib/
C++ Based DS Dev -
http://www.dspassme.com/programmers_guide/tutorial/
MacOS DS Dev Tutorials (unfinished) -
http://users.rcn.com/n8mobiles/extras/macday1.html
Homebrew Programmers Guide to the Nintendo DS (unfinished) -
http://www.dspassme.com/programmers_guide/tutorial/
General DS Links:
Aaron's Link Page (great list of well-orginized general DS links) -
http://www.aaronrogers.com/nintendods/links.php
Cearn's Link Page (also a well orgainized page of links (mentions some good book refrences too)) -
http://user.chem.tue.nl/jakvijn/tonc/refs.htm
Another General DS Site (has info on python for the ds) -
http://www.dsdeveloper.co.nz/
Home of the Most Popular SDK (for DS and GBA) -
http://www.devkitpro.org
DS Video Modes Info -
http://tobw.net/dswiki/index.php?title=Graphic_m odes
DS Homebrew Site -
http://dshb.fileplace.biz/
C/C++(and more!) Tutorials/eBooks:
General - http://www.programmingtutorials. com/
General eBooks - http://www.programmingebooks.tk/
C/C++ - http://cplus.about.com/od/beginnerct...1/l/blctut.htm
C/C++ - http://www.cprogramming.com/tutorial.html
C/C++ - http://devcentral.iftech.com/articles/C++/default.php
C/C++ eBooks - http://www.devkitpro.org/reading.shtml
C Specific - http://www.lysator.liu.se/c/bwk-tutor.html
C Specific - http://www.cyberdiem.com/vin/tutorials.html
C++ Specific - http://www.intap.net/~drw/cpp/
C++ Specific - http://www.cs.wustl.edu/~schmidt/C++/
C++ Specific - http://www.cplusplus.com/doc/tutorial/
C++ Specific - http://www.functionx.com/cpp/
C++ Tutorial for C Users - http://www.4p8.com/eric.brasseur/cppcen.html
GBA Tutorials:
<NOTE FOR BEGINNERS> GBA games will run on the DS so learning to program the GBA will help out if you feel there is a lack of info on DS development. Plenty of resources are available.
TONC (Great Tutorial (even teaches mode 7 graphics programming)) -
http://user.chem.tue.nl/jakvijn/tonc/toc.htm
An unpublished book using Visual HAM as the IDE (read wintermutes second post before using this book) -
http://www.jharbour.com/gameboy/default.aspx
Good Tutorials (new home of The Pern Project) -
http://drunkencoders.com/index.php?system_id=2&pag e=Tutorials
Tutorial Using HAM -
http://www.aaronrogers.com/ham/
GBA Programming Tutorials Along With Some ARM Links (Mostly Outdated)-
http://www.gbajunkie.co.uk/
Short "Mode 7" Explanation-
http://www.taswegian.com/TwoHeaded/mode7.htm
BTW, if you ever need help fell free to pm as I am a LUA (and c++) dev (kaiser)
This is the forum you NEED to be in for GBA/DS development: http://forum.gbadev.org/
edit: you copycat Bronx'
http://forum.gbadev.org/viewtopic.php?t=8353
Heh, I didn't even get those links from thereGot them from QJ
lol
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