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Thread: Warcraft 2 on psp?

                  
   
  1. #21
    DCEmu Newsposter BelmontSlayer's Avatar
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    Quote Originally Posted by Broadus
    Dude, I never said there was a Warcraft 64. If you read the entire post, I was saying that Starcraft was much better than Warcraft 2, but Warcraft 2 could be ported, unlike Starcraft.
    Ah, so sorry...It was 4AM when I posted that. I needed sleep.
    I was asked to memorise what I did not understand; and, my memory being so good, it refused to be insulted in that manner. ~Aleister Crowley (1875-1947)

  2. #22

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    'Tis all good, my good sir.

  3. #23
    DCEmu Regular mcvader's Avatar
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    warcraft 2 was awesome, I never bothered with Starcraft but warcraft 2 is the only game I've brought 4 times over the years, when the psx emu's start rolling out we'll be able to play it, but the psx version sucked ass compared to the original so I too am joining the 'port warcraft 2' bandwagon.

  4. #24

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    So. . .anyone gonna even give it a shot?

    Someone needs to put a prize up for doing this. . .

  5. #25
    DCEmu Rookie Nafogel's Avatar
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    Quote Originally Posted by KenshinKajima
    So. . .anyone gonna even give it a shot?

    Someone needs to put a prize up for doing this. . .
    I'll donate $20 to a paypal account if some one makes a successfull, complete, fullspeed port. If someone tries and only releases a couple of lame beta's without actually finishing the project, then I probably wouldn't donate. But if it was really good, i might throw in a little more $$$

  6. #26

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    Me, too! I'd donate cash to see something like this come to life.

    Indeed, mcvader, the PS1 emulator will let us play the PS1 version of Warcraft 2, but it would be just like an N64 emulator letting us play Starcraft, in that it would really suck compared to the computer game. But you already know the PS1 version sucks.
    One reason the PS1 version of WC2 would suck would be because you can't make any maps for it, which would ruin a lot of the fun in having a PSP port of the computer game.

  7. #27

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    Is there some kind of overly complicated "how to homebrew" guide? I mean, nobody wanting to take up this project makes me want to do it, though I'd do a crappy job.

  8. #28
    DCEmu Newbie mickmos's Avatar
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    Some one should really give this ago it would be the best game on psp at the moment i think.

  9. #29
    DCEmu Newsposter BelmontSlayer's Avatar
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    Quote Originally Posted by Broadus View Post
    Is there some kind of overly complicated "how to homebrew" guide?
    Yep! Here it is!

    I was asked to memorise what I did not understand; and, my memory being so good, it refused to be insulted in that manner. ~Aleister Crowley (1875-1947)

  10. #30
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    yo no need for C man a big part of the code is made in lua no joke get the source and go in teh script foler

    Code:
    --       _________ __                 __                               
    --      /   _____//  |_____________ _/  |______     ____  __ __  ______
    --      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
    --      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \ 
    --     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
    --             \/                  \/          \//_____/            \/ 
    --  ______________________                           ______________________
    --                        T H E   W A R   B E G I N S
    --         Stratagus - A free fantasy real time strategy game engine
    --
    --      menus.lua - Menus configuration
    --
    --      (c) Copyright 2002-2004 by Kachalov Anton and Jimmy Salmon.
    --
    --      This program is free software; you can redistribute it and/or modify
    --      it under the terms of the GNU General Public License as published by
    --      the Free Software Foundation; either version 2 of the License, or
    --      (at your option) any later version.
    --  
    --      This program is distributed in the hope that it will be useful,
    --      but WITHOUT ANY WARRANTY; without even the implied warranty of
    --      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    --      GNU General Public License for more details.
    --  
    --      You should have received a copy of the GNU General Public License
    --      along with this program; if not, write to the Free Software
    --      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    --
    --      $Id: menus.lua,v 1.10 2004/05/31 19:57:49 jsalmon3 Exp $
    
    --
    -- load the keystroke helps
    --
    Load("scripts/keystrokes.lua")
    
    local MenuBackground = "graphics/ui/Menu_background_without_title.png"
    
    --
    -- define the menu graphics
    --
    DefineMenuGraphics({
      {"file", "ui/buttons_1.png", "size", {300, 144}},
      {"file", "ui/buttons_2.png", "size", {300, 144}}})
    
    --
    -- menu-game
    --
    DefineMenu("name", "menu-game", "geometry", {272, 96, 256, 288},
      "panel", "panel1", "default", 7)
    DefineMenuItem("pos", { 128, 11}, "font", "large", "init", "game-menu-init",
      "text", {"caption", "Game Menu", "align", "center"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 40}, "font", "large",
      "button", {"size", {106, 27},
        "caption", "Save (~<F11~>)",
        "hotkey", "f11",
        "func", "save-game-menu",
        "style", "gm-half"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16 + 12 + 106, 40}, "font", "large",
      "button", {"size", {106, 27},
        "caption", "Load (~<F12~>)",
        "hotkey", "f12",
        "func", "load-game-menu",
        "style", "gm-half"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 40 + (36 * 1)}, "font", "large",
      "button", {"size", {224, 27},
        "caption", "Options (~<F5~>)",
        "hotkey", "f5",
        "func", "game-options-menu",
        "style", "gm-full"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 40 + (36 * 2)}, "font", "large",
      "button", {"size", {224, 27},
        "caption", "Help (~<F1~>)",
        "hotkey", "f1",
        "func", "help-menu",
        "style", "gm-full"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 40 + (36 * 3)}, "font", "large",
      "button", {"size", {224, 27},
        "caption", "Scenario ~!Objectives",
        "hotkey", "o",
        "func", "objectives-menu",
        "style", "gm-full"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 40 + (36 * 4)}, "font", "large",
      "button", {"size", {224, 27},
        "caption", "~!End Scenario",
        "hotkey", "e",
        "func", "end-scenario-menu",
        "style", "gm-full"},
      "menu", "menu-game")
    DefineMenuItem("pos", { 16, 288 - 40}, "font", "large",
      "button", {"size", {224, 27},
        "caption", "Return to Game (~<Esc~>)",
        "hotkey", "esc",
        "func", "game-menu-return",
        "style", "gm-full"},
      "menu", "menu-game")
    
    There moce code to long

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