yeah same et owns! xD i love it lolOriginally Posted by quzar
woah imagine that..wolfenstein et on a psp and everyone playing online
that would be soo kool![]()
I LOVE wolf ET. where quake 3 goes it can go.Originally Posted by richyrich
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yeah same et owns! xD i love it lolOriginally Posted by quzar
woah imagine that..wolfenstein et on a psp and everyone playing online
that would be soo kool![]()
quzar says.........Yes, I know. How does that show that the PSP can do anything the DC can though?
It doesnt and that wasnt what I was implying so dont assume...kI just thought I'd share some info for those that didn't know.
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the rest of you guys are doubting the psp's processing power....check out tekken: Dark ressurection....cmon now. the psp can DEFINATLY handle q3. and the facts support itOriginally Posted by HardHat
im hopin hardhat gets workin on that, i'd love to see that ported![]()
im not doubting the PSP or anything but how can we get a port of Quake 3 when we cant even get a complete port of Quake 2?
just asking!
also remember Tekken was written ground up to be on the PSP and PS2 whereas Quake 3 was written to be on the the PC. Different Processors....lol
we don't know unless we try it
this would be so good and i really hope someone gives this agothey would be the best coder ever xD
I am pretty sure that the psp could handle a quake 3 port. It would require a very talented and dedicated coder(s). It would also probably have to be dumbed down a bit if possible.
They have quake 3 for the PDA, I ever played it myself on mine, (A lowly 400mhz, 32mb of ram thing, none of that dedicated graphics chip you see on new PDA's) And I got a almost playable 10fps. the PSP of course does have a slower clockspeed (Although I'm not sure you ARM and MIPS are Apple to Apple), but it does have the dedicated graphics chip.
http://www.noctemware.com/q3ce.html
Here's a link to said quake 3 for PSP, hell it appears it even has limited online support. rock on.
Yup, and that's for a PDA with 32+ MB of RAM. The PSP only has 24 usable MB, which makes things considerably harder.
Also note that the DC version of Quake would have had support from id Software to help them get the memory usage down. It would have had different (smaller size) map and model files, and countless other things trimmed down.
Sure it's possible to do preprocessing on maps, textures, models etc etc to bring them down in size, but even then the Quake 3 engine was written for PCs with a lot of ram (and virtual memory) to spare.
Quake 2 was also written with virtual memory in mind, which makes it hard to port to PSP. If you take a look at the code, it uses mmap on Linux and VirtualAlloc on Windows.
Quake 1 however was written for DOS, which makes it particularly thoughtful when memory usage is concerned.
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