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Thread: Quake 3 source code

                  
   
  1. #41
    PSP User Stump's Avatar
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    does anyone got a Link to Quake III Homebrew??

  2. #42
    PSP Coder PeterM's Avatar
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    Quote Originally Posted by Stump View Post
    does anyone got a Link to Quake III Homebrew??
    Have you read and understood any of this thread?!


  3. #43

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    Quote Originally Posted by richyrich View Post
    if you were able to port quake 3 to psp would you also be able to get wolfenstein enemy territory to run on the psp, i know it sounds a bit much but i was just wondering because wolfenstein enemy territory runs on the same quake 3 engine.
    just wondering

    Source code here: http://www.fileplanet.com/136238/130...ry-Source-Code
    It would be possible. Both Quake 3 & Wolfenstein was ported for PS2 ( MIPS Processor).
    Someone can give a look in the PS2 version of the games and use it like a base for a port.

  4. #44
    PSP Coder PeterM's Avatar
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    How exactly would that help?

    We couldn't legally distribute any of their assets, and it would be a nightmare to get anything meaningful from reverse engineering their code.
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  5. #45

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    Comparing the optimizations done in the PS2 version ( with memory usage, downgraded graphics & etc...) with the source code.

  6. #46

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    Yes,we do have a source code,and yes,it was ported to ps2 and dreamcast,but - A big staff of advanced coders was working on it and they have used official systems SDKs.Look at Quake 2 - we have it's source code,and someone(I don't remember his name now,sorry) after months of hard work managed to get it work on psp....with no original maps loading and almost playable framerate.There is no point in arguing that work to be done on q3 port would be much more difficult,it would take months if done by one person,and another few months to get it running in playable framerate....which is hardly possible.I don't say it's impossible,it's just too difficult.

  7. #47
    DCEmu Legend Cap'n 1time's Avatar
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    Like gambiting said. Many people were involved in the commercial port of the game. They had much more advanced resources than we have (not knocking the pspsdk) and they were getting paid to do it. While it certainly does prove that it is possible, it is very unlikely. Even the mighty ~800 mhz x86 xbox plays its homebrew port of Quake 3 very quirky... which is sort of strange actually as it has plenty of juice and they were using a stolen SDK... whatever.

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