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Thread: Quake 3 source code

                  
   
  1. #1
    DCEmu Newbie mickmos's Avatar
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    Default Quake 3 source code

    I think i remember someone saying that if you have a source code of a game its alot easier to port than a game without the source code i was looking on the intenet and for this http://www.fileshack.com/file.x?fid=7547
    Do you think its possible to port quake 3 over to psp or is it too advanced

  2. #2
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    i think it could be possible but be like .00000002 fps

  3. #3

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    yes, this game has great graphics. A little hard..


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    I think this was discussed, but was said it would be near impossible due to the amount of memory Q3 needed to load and the lack there of the PSP has to offer.

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    PS Beta Tester & Mod DPyro's Avatar
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    Theres a little thing called Iris that can render Quake 3 maps

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    Honestly it does seem possible to get it at a playable speed on the PSP. The main problem is that the engine is HUGE to port over for a single developer.

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    DCEmu Coder HardHat's Avatar
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    In the spring I was working on Q3A source to add support for MD3 models in the survival horror clone game I've been working on. At the time I was convinced that it's memory usage is too demanding. But I was recently discussing this on #pspdev, and they provided an arguement that it shouldn't be totally discounted. If no one else picks this up, I may start working on it again. It is just 45,000 lines of C code afterall. :-)

    I'd be doing a native GU port, if I were to officially start.

  8. #8

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    that would be soo nice i love Q3

  9. #9

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    Quote Originally Posted by HardHat
    In the spring I was working on Q3A source to add support for MD3 models in the survival horror clone game I've been working on. At the time I was convinced that it's memory usage is too demanding. But I was recently discussing this on #pspdev, and they provided an arguement that it shouldn't be totally discounted. If no one else picks this up, I may start working on it again. It is just 45,000 lines of C code afterall. :-)

    I'd be doing a native GU port, if I were to officially start.
    Jaw drops.... damn, the most i ever wrote was 700 lines.... god.... thats a TON of work

  10. #10
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    Quote Originally Posted by HardHat
    In the spring I was working on Q3A source to add support for MD3 models in the survival horror clone game I've been working on. At the time I was convinced that it's memory usage is too demanding. But I was recently discussing this on #pspdev, and they provided an arguement that it shouldn't be totally discounted. If no one else picks this up, I may start working on it again. It is just 45,000 lines of C code afterall. :-)

    I'd be doing a native GU port, if I were to officially start.
    Quake 3 had a port to the Dreamcast, which has half the ram of the psp. Memory shouldn't be THAT big a concern...
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

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