Originally Posted by publicprivates
LOL! I was cracking up at the first comment, but this second one fit just right also. bahahahaha
or in my pants lol jk! im sorry. i dont knwo where the bios are.
Originally Posted by publicprivates
LOL! I was cracking up at the first comment, but this second one fit just right also. bahahahaha
Great Emu, but it doesn't seem to work with the new eloader 0.98 and 2.6 firmware, after you select it in the eloader menu, it just stops and then after about 20 seconds closes the psp down.
shame, but im not complaining, both this emu and the boot loader are amazing tools and both have my respect!!![]()
hey mine is doing the same...im the water temple when i fight the red thingy that throws rocks the dreaded blue screen pops up...i tried to boot it up in visualboy advanced and guess what....my save file was completly deleted...all that work for nothing...i dont want to start over...if any kind soul out there has a save file near here and would be so kind as to sending it to my email [email protected] would be awesomeOriginally Posted by gymnotropic
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1) 32MB is not "small". a GBC emulator can easily run inside 2MB of RAM... Moreover, that's still not valid even if it needed 30MB to run--it wouldn't be using all of the needed memory for GBC + GBA since it wouldn't be running both AT THE SAME TIME.Originally Posted by pkmaximum
2) It's "bytes", not "bites"("bites" you to know that, huh? hahaha
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Now THAT is a good enough point.Originally Posted by pkmaximum
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It seems the other guy's idea is just "let's get the author to incorporate GBC and then it will run at lightspeed!!!1111"...
the site won't let me download the emu. when i click on the link it just goes to a blank page.
Download from somewhere else then...
Well I just remember someone telling me, that implementing gb/color would be memory consuming to the PSP. And it would not be worth running along side with GBA, as GBA is very memory consuming, and its important the gba is using everything the PSP has to run.Originally Posted by Tinnus
Also ya RIN is great, I just wish link cable emulation was implemented. :Cool:
And ya Tinnus, sorry about the bites = bytes thing =P
That's the point--it wouldn't be running ALONGSIDE. GBC doesn't need any of the GBA hardware to be running at the same time. Of course the program would be bigger, but most of the memory used by the GBA emulator is probably allocated at run-time--and thus wouldn't be allocated when running GBC (and vice versa).Originally Posted by pkmaximum
Mine does the same thing, and its starting to get annoying because it does it on my girlfriends 2.0 PSP with both .98 and .97. And we so want to play GBA on our PSPsOriginally Posted by GoblinKing
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