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Thread: DaedalusX64 - Beta 3!!! - Nintendo 64 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp DaedalusX64 - Beta 3!!! - Nintendo 64 Emulator for PSP

    Awesome news, the newest version of the Nintendo 64 Emulator for the PSP has been released, heres whats new:



    DaedalusX64 Beta 3 - 25 February 2011
    (Major changes since Beta 2 Update, See SVN log for full list)
    ----------------------
    Corn:
    Screen zoom (up to 150%) to get rid of black borders
    Show patch progress instead of black screen while patching (Corn/Salvy)
    Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
    Z-fighting Fixed
    Faster D-list processing for a speed-up
    Faster N64 Fixed Point Matrix loading and other optimizations in rendering
    Added option to use Cover-Flow or Classic GUI
    Added battery info in pause menu (Salvy/psppwner300/Corn)
    64 SaveState slots (psppwner300/Corn)
    New faster Double Display List processing
    16bit screen rendering (Using dithering for smoother colors)
    Missing HUD(heart) fixed in OoT/MM
    Faster texture check/hash
    Faster audio conversion code and optimizations, fixed left/right sound swap
    New DMA transfer mode using VFPU
    Frame-rate limiter no longer stalls CPU
    Added more patches in OSHLE GU function library using VFPU
    Added Auto Frame Skip 1 & 2
    Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
    Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
    Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
    When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
    Fixed Model-view matrices for Gex games to render properly
    Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
    Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
    Insert Matrix works -> Kirby enemies and SSB animation
    Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I - Racer
    Proper texture loading -> F-Zero, Flying dragon (menus)
    Salvy:
    New home button library (works on newer FW's 6XX + button wrapper for easy usage)
    New blender using a 16bit hash
    Generic blend-mode (handles over 70% of all inexact blends)
    Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
    Added support for uCode tables and uCode definitions
    Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashing)
    Reworked uCode detection (faster, and fixed several annoying bugs)
    Simplified greatly interrupts
    Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
    Updated Audio code base to latest Azimer's plug-in (Salvy/Corn)
    Implemented several custom uCodes (Conker, GE sky etc)
    Recursive deletion + Reset settings/oshle cache
    Deprecated RSP LLE emulation from PSP build
    Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
    Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
    Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
    Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
    Add compatibility for using gprof for profiling
    Kreationz:
    Update Screen only called once per frame (Fixes Flashing and Shaking)
    Updated clipping code to latest version from Irrlicht Engine
    Fix of IA4 textures (OoT's Trees for example)
    Fixed 4bpp texture padding
    Grazz:
    Implemented S2dex and Sprite2D
    Auto uCode detector (Grazz/Kreationz)
    Implement per game SaveState support
    Howard0su:
    Memory Access Optimization
    Move Video Memory and Graphics Context initialization into system.cpp
    Avoid strdup, use static array instead
    Other Devs and People that helped greatly:
    Added VFPU math (Zack/Corn)
    Several improvements in our makefile (Maxijac)
    Allows SaveState deletion (Maxijac)
    Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
    Cover-Flow Gui (Yamagushi)
    Recommended Settings (Yamagushi)
    Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
    Added ability to delete ROMs to GUI (psppwner300, Corn)
    :: Homepage

    Download Here

  2. #2
    DCEmu Legend ICE's Avatar
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    Can't believe this project is still going. Might bust out the old PSP and give it a go.

  3. #3
    Won Hung Lo wraggster's Avatar
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    yeah be interesting to see how many games are fully playable, let us know if you do

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