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Thread: Hardest port?

                  
   
  1. #21
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    Both SNES and Genesis had a devkit made by a company called Psy-Q (they later made dev kits for the saturn and playstation). In addition to that, the company that designed and manufactured the SNES' cpu had released a C compiler for the system, so the tool would have been availible.

    There is also TuME ( http://members.aol.com/opentume/ ) which was used by virgin in the early 90's (remember the similarity between aladin and the lion king for both snes and genesis?).
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  2. #22
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    I cant seem to find much on Psy-q (in fact the first result is SN Systems). Do ypu know of any open cross compilers for either console that I could look at?

  3. #23
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    Oh, I'm fairly sure they both have gcc on them now. But that's about it for open. Most all the tools used for the cration of these games are not open source at all.
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  4. #24

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    Thats interesting... Hmmm... Time todo some researching!

  5. #25
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    Any ideas bronxbomber92?

  6. #26
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    Quote Originally Posted by quzar
    Most all the tools used for the cration of these games are not open source at all.
    Well, that's given isn't it . I have only experienced using SN's Gamecube Toolchain (which was a pain ¬¬).

  7. #27

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    Could this be it? Not really sure though...
    http://www.snsys.com/

  8. #28
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    That's SN Systems, a company that specialises in selling/licensing cross platform toolchains for a variety of platforms. I am not sure what you mean by 'it' though.

  9. #29

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    By "it" I mean Psy-q...

  10. #30
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    After some frantic google searches, yeah pretty much.
    http://cache.cow.net/psygnosis/history/SATURNPSYQ/

    It sounds like PSY-Q was the name of the toolchain/compiler by SN Systems.

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