News via http://www.emulation64.com/view/2059/bZSNES-v151/

byuu released his newest emulation project: a ZSNES emulator, named bZSNES. You can see the full feature list, some screenshots, and download the first release on the project page and discuss it here.


About
bZSNES is a portable ZSNES emulator for Windows, OS X and Linux; written in C++. It is licensed under the GNU GPLv2.

Features
bZSNES emulates almost all of the major features of ZSNES:
VRAM can be written at any time, even while screen is rendering
OAM and CGRAM can also be written at any time
DSP echo buffer writes do not interfere with APURAM
DRAM does not need to be periodically refreshed
H/DMA synchronization does not steal CPU time
auto joypad polling results can be read immediately
CPU multiplication and division register results can be read immediately
mid-scanline writes to PPU registers do not interfere with video output
PPU background and sprite layers can be individually toggled on and off
DSP voice channels can be individually toggled on and off
CPU speed can be adjusted from its official frequency
... and more!

Compatibility
bZSNES is sure to be highly compatible with software made for ZSNES, such as:
BS Zelda [English translation]
Bahamut Lagoon [English translation]
Sailor Moon: Another Story [English translation]
Super Mario World [Addmusic hacks]
... and much more!

Look & Feel
But it doesn´t stop there! bZSNES also emulates the look and feel of ZSNES. You can even theme bZSNES with your own colors and fonts!


Project Page