News via http://www.emulation64.com/view/2059/bZSNES-v151/

byuu released his newest emulation project: a ZSNES emulator, named bZSNES. You can see the full feature list, some screenshots, and download the first release on the project page and discuss it here.


About
bZSNES is a portable ZSNES emulator for Windows, OS X and Linux; written in C++. It is licensed under the GNU GPLv2.

Features
• bZSNES emulates almost all of the major features of ZSNES:
• VRAM can be written at any time, even while screen is rendering
• OAM and CGRAM can also be written at any time
• DSP echo buffer writes do not interfere with APURAM
• DRAM does not need to be periodically refreshed
• H/DMA synchronization does not steal CPU time
• auto joypad polling results can be read immediately
• CPU multiplication and division register results can be read immediately
• mid-scanline writes to PPU registers do not interfere with video output
• PPU background and sprite layers can be individually toggled on and off
• DSP voice channels can be individually toggled on and off
• CPU speed can be adjusted from its official frequency
... and more!

Compatibility
bZSNES is sure to be highly compatible with software made for ZSNES, such as:
• BS Zelda [English translation]
• Bahamut Lagoon [English translation]
• Sailor Moon: Another Story [English translation]
• Super Mario World [Addmusic hacks]
... and much more!

Look & Feel
But it doesn΄t stop there! bZSNES also emulates the look and feel of ZSNES. You can even theme bZSNES with your own colors and fonts!


Project Page