Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: PSPUAE 0.55 Released

                  
   
  1. #11
    PSP User sedkiller's Avatar
    Join Date
    May 2006
    Location
    Canada
    Age
    34
    Posts
    319
    Rep Power
    72

    Default

    hey where can I find those Kick files ? (send me PM)

  2. #12
    DCEmu Coder FOL's Avatar
    Join Date
    May 2006
    Location
    Wales, UK
    Age
    46
    Posts
    217
    Rep Power
    70

    Default

    Quote Originally Posted by Hungry Horace
    which version did you last try? most recent
    releases have had some form of speed increase.

    also, if load-times annoy you check this thread here


    edit: FFS guys!! post whilst i'm finding the HD in Ram: thread link!
    Indeed, with this new update, you can get perfect emulation with Xenon2 and FS = 3 and CPU set to Chipset

    Makes it very very playable

  3. #13
    DCEmu Regular
    Join Date
    Sep 2005
    Location
    canada
    Age
    49
    Posts
    381
    Rep Power
    74

    Default

    Quote Originally Posted by Acidburn05
    Thanks again "FOL . hey whats the best game you recomend
    -Turrican 2

    -Alien breed 1&2

    -SuperCar2

    -Another world

    -Agony

    -Speedball 2

    -Cannon fodder 1&2

    -Chuckrock

    -Syndicate

    -Epic

    -Robocop 3d

  4. #14
    DCEmu Newbie
    Join Date
    Sep 2006
    Posts
    81
    Rep Power
    0

    Default

    Is there any way to preserve the full Amiga screen resolution when zooming?

    The reason I ask is that some games that use fine text become unreadable. The best example of this is Floor 13. Speed would take a bit of a hit but that isn't something that would affect Floor 13 too much.

    Also, has anyone been able to get Turrican II to a decent speed and non-stuttery sound?

    I must compliment you on PSPUAE, because it runs Cinemaware's Wings smoother than the latest Xbox WinUAEX and it properly works with each disk in both disk drives. Wings is one of the worst games for pointless disk swapping (Wrath of the Demon, Lionheart, Robocop 3D, EPIC, Harlequin are all up there for lame disk swapping)

    I also have to ask (though this may have been covered in another thread) what advantages are there with running the emulator with the various chipsets and/or the chipset emulation? I don't seem to be seeing many differences in speed or sound stability.

  5. #15
    DCEmu Regular
    Join Date
    Sep 2005
    Location
    canada
    Age
    49
    Posts
    381
    Rep Power
    74

    Default

    I do not wish to be disrespect full...but how the amiga emulator is so slow when we got a fullspeed atari st emulator for months....?

    I owned an amiga 500 back in the early 90...it didn t seem to be much difference between the 2 hardwares...(ATARI ST)

    what make the amiga emulation so hard on the psp?

  6. #16
    DCEmu Newbie
    Join Date
    Sep 2006
    Posts
    81
    Rep Power
    0

    Default

    Quote Originally Posted by 10shu
    I do not wish to be disrespect full...but how the amiga emulator is so slow when we got a fullspeed atari st emulator for months....?

    I owned an amiga 500 back in the early 90...it didn t seem to be much difference between the 2 hardwares...(ATARI ST)

    what make the amiga emulation so hard on the psp?
    Before FOL answers, I can tell you that the Amiga has a number of custom chips that make it more difficult to emulate. While the basic specs are similar (Motorola 680x0) it's the added stuff that will bog down the emulator.

    The other speed differences you see may have nothing to do with the machines themselves but with the emulator cores that these ports are based on. The ST emulator may just be more mature in some respects. On the PC where these emulators were first developed speed isn't as much of a concern but when they are ported to a slower system the speed differences between the two emulators is magnified.

  7. #17
    DCEmu Regular
    Join Date
    Sep 2005
    Location
    canada
    Age
    49
    Posts
    381
    Rep Power
    74

    Default

    Thank you for the answer robocelot!!!

    Here an other amiga emulator for pc...It run better on slow Pc than UAE

    http://fellow.sourceforge.net/

    Maybe somebody would try to port it to the psp...

  8. #18
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
    Join Date
    Nov 2005
    Location
    In the pub.
    Posts
    1,020
    Rep Power
    76

    Default

    mmmm still runs stuff terribly alot of pissing about to get stuff to run gonna wait along time to see how this comes along before it takes permentent residence on my m$tick.*sigh*Will have too play my trusty old a1200 i still have.

  9. #19
    DCEmu Rookie r2works's Avatar
    Join Date
    Nov 2005
    Location
    San Francisco, CA
    Posts
    158
    Rep Power
    72

    Default

    so would a CD32 be out of the question?

  10. #20

    Default

    Quote Originally Posted by robocelot
    The reason I ask is that some games that use fine text become unreadable.
    have you tried this latest version? there is now graphics filtering which aids text reading.


    Also, has anyone been able to get Turrican II to a decent speed and non-stuttery sound?
    i have with T1... but FOL was trying T2 out. not sure how well it runs. i suspect with chipset cpu, frameskip 2/3 it'll run pretty well with a little slowdown when things get busy onscreen. (that's how T1 is as least)


    I must compliment you on PSPUAE, because it runs Cinemaware's Wings smoother than the latest Xbox WinUAEX and it properly works with each disk in both disk drives. Wings is one of the worst games for pointless disk swapping
    you should have a look on www.pspuae.com - we have a thread about running harddrive games from the amiga ramdisk. this considerably improves in-game loading times (to not unlike a ROM on a console machine) - and i know for a fact Wings has an HD installer, so in-game access could be improved.


    I also have to ask (though this may have been covered in another thread) what advantages are there with running the emulator with the various chipsets and/or the chipset emulation? I don't seem to be seeing many differences in speed or sound stability.
    the chipset CPU option makes a MASSIVE difference to sound and the speed. It tends to force sound to being almost exact, and can speed things quite considerably. However, the side-effect is slow-down once thing get busy on screen (i.e. things that rely heavily on the chipset emulation)

    Quote Originally Posted by The_Ultimate_Eggman
    mmmm still runs stuff terribly
    depends entirely on what you are running, or how good you are at forcing the most out of Amiga emualtion

    i have a fair few things running excellently with this release.... especially now i have save-states which are setup for RAM loading.

    alot of pissing about to get stuff to run
    out of interest, do you use winuae much? only i find pspuae incredibly easy to set up for everything. no offence. i'm curious as to what your having trouble with. I'd like to see more option-saving functions myself though to ease this.


    Quote Originally Posted by r2works
    So would a CD32 be out of the question?
    FOL is a big CD32 fan, and has already made a number of CD32 games load on pspuae, obviously without the CD audio, and only those games which do not use the AGA chipset (which is unsupported by PSPUAE)

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •