Indeed, with this new update, you can get perfect emulation with Xenon2 and FS = 3 and CPU set to ChipsetOriginally Posted by Hungry Horace
Makes it very very playable
hey where can I find those Kick files ? (send me PM)
Indeed, with this new update, you can get perfect emulation with Xenon2 and FS = 3 and CPU set to ChipsetOriginally Posted by Hungry Horace
Makes it very very playable
-Turrican 2Originally Posted by Acidburn05
-Alien breed 1&2
-SuperCar2
-Another world
-Agony
-Speedball 2
-Cannon fodder 1&2
-Chuckrock
-Syndicate
-Epic
-Robocop 3d
Is there any way to preserve the full Amiga screen resolution when zooming?
The reason I ask is that some games that use fine text become unreadable. The best example of this is Floor 13. Speed would take a bit of a hit but that isn't something that would affect Floor 13 too much.
Also, has anyone been able to get Turrican II to a decent speed and non-stuttery sound?
I must compliment you on PSPUAE, because it runs Cinemaware's Wings smoother than the latest Xbox WinUAEX and it properly works with each disk in both disk drives. Wings is one of the worst games for pointless disk swapping (Wrath of the Demon, Lionheart, Robocop 3D, EPIC, Harlequin are all up there for lame disk swapping)
I also have to ask (though this may have been covered in another thread) what advantages are there with running the emulator with the various chipsets and/or the chipset emulation? I don't seem to be seeing many differences in speed or sound stability.
I do not wish to be disrespect full...but how the amiga emulator is so slow when we got a fullspeed atari st emulator for months....?
I owned an amiga 500 back in the early 90...it didn t seem to be much difference between the 2 hardwares...(ATARI ST)
what make the amiga emulation so hard on the psp?
Before FOL answers, I can tell you that the Amiga has a number of custom chips that make it more difficult to emulate. While the basic specs are similar (Motorola 680x0) it's the added stuff that will bog down the emulator.Originally Posted by 10shu
The other speed differences you see may have nothing to do with the machines themselves but with the emulator cores that these ports are based on. The ST emulator may just be more mature in some respects. On the PC where these emulators were first developed speed isn't as much of a concern but when they are ported to a slower system the speed differences between the two emulators is magnified.
Thank you for the answer robocelot!!!
Here an other amiga emulator for pc...It run better on slow Pc than UAE
http://fellow.sourceforge.net/
Maybe somebody would try to port it to the psp...
mmmm still runs stuff terribly alot of pissing about to get stuff to run gonna wait along time to see how this comes along before it takes permentent residence on my m$tick.*sigh*Will have too play my trusty old a1200 i still have.
so would a CD32 be out of the question?
have you tried this latest version? there is now graphics filtering which aids text reading.Originally Posted by robocelot
i have with T1... but FOL was trying T2 out. not sure how well it runs. i suspect with chipset cpu, frameskip 2/3 it'll run pretty well with a little slowdown when things get busy onscreen. (that's how T1 is as least)Also, has anyone been able to get Turrican II to a decent speed and non-stuttery sound?
you should have a look on www.pspuae.com - we have a thread about running harddrive games from the amiga ramdisk. this considerably improves in-game loading times (to not unlike a ROM on a console machine) - and i know for a fact Wings has an HD installer, so in-game access could be improved.I must compliment you on PSPUAE, because it runs Cinemaware's Wings smoother than the latest Xbox WinUAEX and it properly works with each disk in both disk drives. Wings is one of the worst games for pointless disk swapping![]()
the chipset CPU option makes a MASSIVE difference to sound and the speed. It tends to force sound to being almost exact, and can speed things quite considerably. However, the side-effect is slow-down once thing get busy on screen (i.e. things that rely heavily on the chipset emulation)I also have to ask (though this may have been covered in another thread) what advantages are there with running the emulator with the various chipsets and/or the chipset emulation? I don't seem to be seeing many differences in speed or sound stability.
depends entirely on what you are running, or how good you are at forcing the most out of Amiga emualtionOriginally Posted by The_Ultimate_Eggman
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i have a fair few things running excellently with this release.... especially now i have save-states which are setup for RAM loading.
out of interest, do you use winuae much? only i find pspuae incredibly easy to set up for everything. no offence. i'm curious as to what your having trouble with. I'd like to see more option-saving functions myself though to ease this.alot of pissing about to get stuff to run
FOL is a big CD32 fan, and has already made a number of CD32 games load on pspuae, obviously without the CD audio, and only those games which do not use the AGA chipset (which is unsupported by PSPUAE)Originally Posted by r2works
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