Results 1 to 4 of 4

Thread: ZsnexBox v2.9

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,876
    Blog Entries
    3209
    Rep Power
    50

    Xbox ZsnexBox v2.9

    New version of the Snes emulator for the Xbox:

    Heres whats new:

    -Added the ability to delete files from the ROM browser. The files are not actually deleted, but they are moved to the "ZsnexBoxgarbage" directory.

    -Added multiple screenshot support. It will cycle through only the screenshots found. There can be up to 8 different screenshots per game. The screenshots are saved to whatever the active screenshot slot is set to (1-8). The screenshots themselves go into the artworkShots 1, artworkShots 2, etc... folders. The Shots 1 folder is searched first, then Shots 2, and so on. If you want box art (or in game, title, cart, etc...) displayed first, then put all the box art previews in the Shots 1 folder. This logic applies to all the folders so the user can determine the order the previews are displayed simply by moving them to different directories. When auto screenshots are turned off, only the Shots 1 folder is displayed. In this mode, the right analog stick is used to cycle through available screenshots (Right moves forward, Left moves back)

    -Added option to enabled/disable automatic screenshot switching.

    -Added option to set the screenshot preview switching speed.

    -Added option to manually switch the screenshot preview with the right analog stick. Right moves to the next screenshot. Left moves to the previous screenshot.

    -Complete new rom browser. The ROM browser now scrolls with the highlighted game in the middle

    -Added analog scrolling with the Right/Left triggers for the ROM browser.

    -Added the ability to page through the ROM list alphabetically (forwards and backwards). This is done with the D-Pad left and right.

    -The ROM browser only displays games, directories, or "..."

    -Added Game Genie Database with Analog scrolling for the game list and codes. This includes thousands of codes for hundreds of games. I have not tested them all, so I am sure some won’t work.

    -Added Pro Action Replay Database with Analog scrolling for the game list and codes. This includes thousands of codes for hundreds of games. I have not tested them all, so I am sure some won’t work. Don’t forget that some codes will require the “fix code option” (like many Final Fantasy 3 AR codes)

    -ROM extensions can now be upper case or lower case. For example, SMW.zip and SMW.ZIP will both be displayed in the ROM browser. However, the "no extension" option in the ROM browser will not remove capitol extensions. This will likely be added in a later release.

    -Added a favorites browser. Pressing the white button will add a game to the favorites list when in the ROM browser. Pressing the white button will remove a game from the favorites list when in the favorites browser.

    -Set the volume sent to all 5 speakers to the max as the default. You’ll likely want to lower the volume on your TV/Stereo if you have used ZsnexBox before because everything is louder now by default.

    -Added support for SD Gundam Next games. The base cart must be named gnext.zip and put in the "base" directory.

    -Added support for Sufami Turbo games. The base cart must be named stbios.zip and put in the "base" directory.

    -Added Support for Same Game (J).zip expansions. The original (or a copy of) Same Game (J).zip must be named samegame.zip and put in the "base" directory.

    -Added the ability to change the number of items displayed in the rombrowser (1
    25)

    -Added the ability to change the vertical spacing between items in the rom browser so more items could fit if desired.

    -Fixed problem with some AR + GG codes not working

    -Added option to change the max analog scroll speed for the GG/AR database and ROM browser.

    -Added exit emulation animation when clicking the right thumbstick (similar to FBAXXX and xSnes9x)

    -Added option to control the speed of the exit emulation animation

    -Fixed the directory sorting problem in the ROM browser

    -Fixed a bug where the zip file contents were not filtered on the display (no extension/extra characters/etc...).

    -Fixed a bug where the wrong item was selected in the GUI options menu.

    -Some code cleanup

    -Faster screenshot loading

    -Games now load even faster.

    -Removed a lot of unnecessary code

    -“Maybe” fixed the savestate creation/load bug some games (like DSP-1) had. I say “maybe” because every time I think I’ve fixed it, it just pops up again later.

    -Fixed a bug where the cheat files were not created/loaded if the game was launched from the command line.

    -Fixed some problems with the ROM browser display

    More Info

  2. #2

    Default

    yay new version


  3. #3
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    104

    Default

    Awesome! Great news!

  4. #4
    DCEmu Pro Hawq's Avatar
    Join Date
    Apr 2004
    Location
    Here
    Posts
    827
    Rep Power
    78

    Default

    almost as good as

    ZsnexBox 2.91
    -Forgot to mention that I have made the Metroid skin the new default. I like it the best. However, you can easily change to the Zelda or Mario skin.
    -The ROM path in the Path.ini works again
    -Added the ability to move left/right in the GG/AR database to see the text that gets cut off. This is really only for non HD users because HD users can just extend the clipping window to see all the text.

    Notes:
    -This release is only an upgrade to save people from having to download the whole archive again. You will still need the 2.9 release first.
    -As usual, Pilotwings and Super Mario kart (and maybe a few others) savestates will likely crash the Xbox if they were created in a version of ZsnexBox prior to this one. But they will work fine if created in this version. It seems like the Visual Studio compiler creates a very delicate “version specific” scenario for loading some previous savestates. However, very few games seem to be affected by it. In fact, I’m getting tired of typing this at every release, so from here on out, just assume this is the case.

    Hope everybody enjoys all the new enhancements. There’s a lot more stuff to come.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •