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D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.


Quote:
updates since last AEP reported release 1.15.178
  • v1.15.191
    • Fixed: The program could crash when using multi-threading while rendering shadows
    • Fixed: No splash damage from big explosions was applied anymore
    • Fixed: Some effects that should weren´t rendered additively at basic and standard lighting settings
    • Fixed: Encountering robots that had no guns (e.g. the Class 2 Supervisor) could crash the program
    • Fixed: D2X-XL could crash when the player tried to pick up certain powerups
    • Improved: Target tracking is now faster
      v1.15.190
    • Improved: Big missile, boss and player explosions now have a beefier explosion sound
      v1.15.189
    • Fixed: Robot Vulcan and Gauss didn´t fire light tracers
    • Fixed: Sounds often were too low in wide open areas (particularly if these were built out of huge segments)
    • Fixed: The score screen wasn´t displayed anymore after finishing a level
    • Changed: BPer shots and smart mine blobs now emit light (which they didn´t before)
    • Improved: Chose a better sound for huge (e.g. boss) explosions
      v1.15.188
    • Fixed: Shadows often had holes
    • Changed: Energy sparks will rotate at high render quality
    • Improved: Particle rendering is faster for huge numbers of particles
      v1.15.187
    • Fixed: D2X-XL now always correctly determines the orientation of TGA textures
      v1.15.186
    • Fixed: When loading a level, instead of showing progress bars the screen flickered rapidly
    • Fixed: When starting a game, some custom sounds (e.g. the missile sound) were inaudible
    • Fixed: Glow didn´t always work
    • Changed: Tweaked the amount of debris coming from destroyed robots and players
    • Changed: The standard brightness setting is now at the middle of the render option menu´s brightness slider, allowing to make a level darker too and not just brighter
    • Improved: The particle system now needs significantly less state switches and buffer flushes at high quality settings
      v1.15.185
    • Fixed: Instead of custom models from the mission file, D2X-XL displayed its default hires ships
    • Changed: Robot gatling smoke trails are now solely controlled via the gatling smoke trail check box in the effect options menu
    • Changed: Blurring of shadows now depends on shadow quality (higher quality -> stronger blur)
    • Improved: Shadow volume calculation is now faster on most hardware
      v1.15.184
    • Fixed: Explosions will not create several object fuselages as debris anymore
    • Fixed: Non light emissive gun fire (e.g. Gatling rounds) will not create shadows anymore
    • Fixed: Depending on the render quality setting, the ´basic´ shadow setting was changed to ´full´ by the program
    • Changed: Missile explosions do not create a blue shockwave effect by themselves
      v1.15.183
    • Fixed: Objects were shadowing themselves where they were illuminated
    • Fixed: Lighting didn´t always work right anymore when multi threading was enabled
      v1.15.182
    • Fixed: The scene was occasionally rendered in monochrome
    • Fixed: Objects (still) weren´t properly lit
    • Improved: Shadows will now be blurred when glow is enabled
    • Improved: Shadows will now only be cast by bright dynamic light effects (weapon fire, explosions, headlights), which is creating a very dynamic shadowing effect
      v1.15.181
    • Fixed: D2X-XL wasn´t using the Descent 2 mod for Vertigo
      v1.15.180
    • Fixed: The reticle lit up red when targetting the guidebot (i.e. a friendly)
    • Fixed: You couldn´t launch cooperative games anymore with missions marked as ´coop´ in the mission file
      v1.15.179
    • Fixed: The program crashed on various occasions (frequently while or after loading or starting a new game after having played a level)
    • Fixed: The program didn´t display anything; instead the output window rapidly flickered

    For the complete changelog, please visit the official site