Ive also done a ram installer for DUNE and DUNEII, dune runs pretty good and duneii, well what can i say, apart from very smooth with soundOriginally Posted by mr_nick666
Ive very fond memories of Alien Breed (one of the original 'make you jump' games!Originally Posted by Hungry Horace
) and Xenon II is a classic (the soundtrack for this was awesome)
- I'll try them then
PMing you for running advice...
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Ive also done a ram installer for DUNE and DUNEII, dune runs pretty good and duneii, well what can i say, apart from very smooth with soundOriginally Posted by mr_nick666
Originally Posted by mr_nick666
your PM inbox is full... so i posted stuff on the pSpeccy forum for you!
Originally Posted by mr_nick666
Didnt Bomb the Base do the sound track to Xenon II? ...Quality!![]()
yep... the tune was even called "MegaBlast" !Originally Posted by Baboon
i have it on 7 and 12 inch vinyl !![]()
the legendary David Whittaker transposed it to the amiga though.
I would imagine that the vinyl (if its in good condition) is worth a few quid now!
ah, ah, ah yeaaaaaaaaaaaah!
Thanks mate (PM box is now emptied!)Originally Posted by Hungry Horace
I managed to get a version of Xenon II running - Im very impressed
(I had The Megablast track on my SAM coupe..
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By the way.. The download link doesnt work!I had to go to http://www.pspuae.com/ for it!
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I'm finding .55a to be smoother with sound on a number of games versus .54 (I didn't get a chance to download .55)
Eg. Paradroid '90 is now full speed and flawless sound.
The new filter is nice but still no go for the Floor 13 text becuase I think the filter is applied to the display after it has been scaled to a lower res for the PSP display, so what you end up with is an enhancement of less picture information.
I could be wrong on that, but the black on white fine text ends up looking like squiggly lines because once you lose a pixel-wide line in scaling down it's gone for good. So the thicker lines show up but the thin ones are lost.
I'll fiddle with it some more tonight.
The other thing I've been meaning to try out is how the PSP screen and the filter handle HAM (Hold and Modify) screen modes since those will have a lot of pixel wide fine lines.
There's very few games that used HAM mode (it's essentially a super hi-res still frame), and only one that I can think of off the top of my head that actually used it in action -- Heart of the Dragon, a really piss-poor game (my mini-review is a bit biased since I paid $50 for that turd :-).
Another HAM mode game is Unreal (not the FPS) in the 'we cloned Shadow of the Beast' side scrolling part (the other part of the game is a lower res dragon flight sim on rails -- pratically a prototype Panzer Dragoon.
BIG thanks to you guys for making progress with this emu. I had to do a double take when I first realised there was an Amiga emulator for my humble PSP.
I was a serious amiga gamer and made my first tune using Fast Tracker. Lotus Challange, Turrican, Wings and Gods were also a few of my favorites - but this favorite list could be a helluv alot longer.
Keep up the Great work. MegaBlasting Spot On!
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