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Thread: CrystalBoy v1.3

                  
   
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    Won Hung Lo wraggster's Avatar
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    Default CrystalBoy v1.3

    News via http://www.emucr.com/2011/06/crystalboy-v13.html

    CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.

    Features:
    - Emulated Hardware:
    *Game Boy B & W
    *Game Boy Color
    - Windows Forms UI
    *Graphical debugger
    *Map Viewer
    *Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
    - Rendering methods
    *GDI+ (Slow)
    *Direct3D (Using Managed DirectX, only works in 32 bits)
    *Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)

    CrystalBoy v1.3 Changelog:
    * More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking)
    * Direct2D render method with SlimDX (March 2011)
    * More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation)
    * "Perfect" RTC emulation
    * Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones)
    * Enhanced various areas dealing with game information
    * Added support for saving the RAM for games with battery (finally !)
    * Saving the RAM also saves the RTC information for games using the RTC
    * UI is now localizable
    * Added fr-FR localization
    * Better detection of invalid plugins, which should prevent crashes.
    * Hardware Type can now be changed using UI (Menu items previously did nothing…)
    * Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset)

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