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    DCEmu Respected souLLy's Avatar
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    Default any coders interested?

    Hello gents,

    are any of you guys interested in working on a project with myself for the DC. I've got a few ideas for some games and seeing as i can only code in Lingo (shockwave) i was wondering if any coders would want to work with me on translating the existing game I've made or some other ideas I have into a game for the PC or the DC. I'm a decent artist and I'd be wanting to take the project through to the end. Here's my most recent game:

    http://www.ben-hosier.com/whereben/

    I've also done some isometric graphics that I would love to see onscreen in a game. I've done graphics for a few people on the Pixelation.cjb.net forums but none of these ever materialised past beta stages... i'm sure you're all involved in your own projects, but if you can- I also know someone who can make some excellent sound for it.

    souLLy.

  2. #2

    Default Re: any coders interested?

    404 error File Not Found on the link ?

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    DCEmu Respected souLLy's Avatar
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    Default Re: any coders interested?


  4. #4

    Default Re: any coders interested?

    I love you pixel work souLLy.
    It's a great talent!

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    Default Re: any coders interested?

    thanks i'm just after seeing something i did on a tv, and with a control pad...

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    Default Re: any coders interested?

    Well... did this with what I swiped off your website.
    http://www.dchomebrew.org/kamjin/files/ben.zip

    Unscrambled, and DPAD, start exits, and no collision.
    Quickly hacked it into something I started and never finished.

    I've got little bits of free time here and there, mostly breaks between reading.. at night.. ugh.. I haven't got the faintest idea what macromedia code even looks like, but if you still have your game outlines, and all the artwork.. then I could pick it up and give it a try.. can't
    promise anything, with work and all, but I'd be willing to give it a try.

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    DCEmu Respected souLLy's Avatar
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    Default Re: any coders interested?

    lingo coding is actually almost like psuedocode i guess because it's really easy to read and interpret, if you had macromedia director i would send you the sourcecode.

    anyways i can get all the seperate images together, and i can tell you all of the different interactive parts of the game etc.

    thanks for this, i think this could be a very cool little project when finished.

    i had trouble burning that bin oddly... i scrambled it, added an ip.bin then selfbooted it but it hung on a white screen after the bios ???

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    Default Re: any coders interested?

    Ugh..15 hours at work....

    Doesn't load.. it's the Romdisk.. You should burn a copy of DCHAKKER, it's perfect for these quick little things, use it with a multisession cd, that way you can keep adding stuff to it.

    THe graphics/music are the most important, plus the the game logic.. even if it's on paper.. I'll ask a few friends if I can borrow macro. director.. odds are someone has it, and would be willing to part from it for a little while.

  9. #9
    DCEmu Respected souLLy's Avatar
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    Default Re: any coders interested?

    no problemo, good idea.

    I'll make a start on the graphics today, the music i have already too. any graphic format you prefer? gif, png, bmp? I'll also email you the sourcecode asap as well, that has all of the graphics and sound embedded, but it's not that easy removing art and sound from them so i'll send those seperately.

    If you don't understand the code or logic of the game i'll try to explain how anything you ask works. Macromedia Director is all event based, ie: on collision do this, on time > 10 do this... in most things there's probably easier ways to do what i've done but i tried to use as simple code as possible to make it easy to bugtest.

    thanks kajin

  10. #10
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    Default Re: any coders interested?

    i may take out that [e m o] word filter... its catching too many words :

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