LittleBigPlanet 2's upcoming, Move-integrated expansion can't really be classified as anything other than relentless. When Media Molecule launched the game this past January, the possibilities for prospective creator-curators were limitless -- as evidenced by the community's daily discoveries of new ways to use the core game's toolset. When the Move DLC launches this September, it's going to push the still-not-reached boundaries back even further.

During a demo led by Media Molecule's James Spafford and Christophe Villedieu, I learned that the studio's ambitions for the expansion are as straightforward as they are lofty. By adding a suite of Move-based controls to the Create tools catalog, Media Molecule hopes to give players the opportunity and the inspiration to use the orb-tipped peripheral in ways that so-called "professional" developers haven't even considered yet.

http://www.joystiq.com/2011/06/16/li...ity-times-two/