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Thread: End of the shadows RPG - New Video

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    NDS End of the shadows RPG - New Video

    Octobinz posted a new video of his Homebrew game for the DS:

    Hi.

    New video is aviable.
    Showing GUI and inventory.

    Aviable a http://www.developperstune.com/Edemptia/

  2. #2

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    looks good, nice game


  3. #3
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    I agree, it looks good so far. But when will the game likely be finished?

  4. #4

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    Quote Originally Posted by Aryn
    I agree, it looks good so far. But when will the game likely be finished?
    Hi there !

    The game developpement started 2 month ago. The game is far from being finished.
    We have to create all backgrounds in relation with the scenario, many sprites and i still have to code battle system (one of the hardest part).
    Regards,

    OCtobinz

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    Hmhmh its an odd way to do that...tiling is better. The collison detection could then depend on that tiles. It will be much easier to make maps then!

    here is an example:
    http://teamnnc.free.fr/phpBB2/viewto...48b365650133b4

    The screenshot is wrong...thats a newer project not palib based.

    There should be a source....if not notify me.
    Its very easy to add maps based on this system. You dont need to creat bitmaps as BGs.

    Your project looks promissing to me
    Nice, i will stay tuned!

  6. #6
    DCEmu Legend ACID's Avatar
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    So far so good

  7. #7

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    Quote Originally Posted by Payk
    Hmhmh its an odd way to do that...tiling is better. The collison detection could then depend on that tiles. It will be much easier to make maps then!

    here is an example:
    http://teamnnc.free.fr/phpBB2/viewto...48b365650133b4

    The screenshot is wrong...thats a newer project not palib based.

    There should be a source....if not notify me.
    Its very easy to add maps based on this system. You dont need to creat bitmaps as BGs.

    Your project looks promissing to me
    Nice, i will stay tuned!
    I'm not sure i understood what you said XD.
    Of course, engine is tile/map base (for collisions too, of course), except for battle system wich is a BMP BG with sprites on it.

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