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Thread: CPS1PSP WIP News And Cache Convertor Source Code Released

                  
   
  1. #41
    DCEmu Pro b8a's Avatar
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    Quote Originally Posted by pkmaximum
    Glad to see he is in the process of getting the ad hoc working. I don't completely understand why he can't achieve 333mhz while doing this though
    I think that has to do with the possibility that it's actually running under user mode. Someone please feel free to correct me if I'm wrong, but it's my understanding that changing the CPU clock rate requires kernel mode access. But that's just conjecture. There's already been more then enough kernel/user mode confusion in this thread (!_!)

    And, (as it says in the post) he actually tried this out using CPS2 SFZ, so the same technique is most likely applicable to both emulators (if not Neo Geo as well).

    Also, (as it says in the post) his current plan is NOT to release an official version (of any of his emulators) with AdHoc enabled (since it runs too slow and has various other problems in it's current state).

    However! Since he's releasing the source code (in the not too distant future from the sounds of it), even if he never distributes an official pre-compiled version with AdHoc enabled, everything needed for someone else to do so will be right there. It even sounds like he's going to include the portion of the code nessecary to enable AdHoc even if he doesn't release a binary with it enabled.

    But, NJ's been known to change his mind before. He may still yet figure out how to work out all the problems. Plus, with the impending kernel mode TIFF Loader, that may just give him extra options for getting it to work correctly. We'll just have to hold tight and see what happens.

  2. #42
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    ummm well where to start...... well i would really like to know how to run ps1 games on this i have ff7 iso that is sort-of playable on psx-p and i would lovve to know how to play it on this. is my iso wrong? is it wrong file format? please, a little help. i am new to this emulator.

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