Compared to most platforms it's easy to develop for the DC, but it's still hard enough.
The PSP is new and the original games suck (in terms of mobility at least) so homebrew for it gets more attention in the biz, that's likely why there are so many new coders joined devvin for the PSP.
Anyway, there still are some things that make devvin for the Dreamcast more interesting:
1. You can release your Dreamcast game commercially - thanks to the legal KOS dev enviroment.
2. You can be sure people will appreciate your efforts in porting/coding a game or emulator.
3. The Dreamcast is much more powerful than the PSP.
There are Dreamcast homebrew games which blow away any PSP homebrew out there - take Drill or Alice Dreams as an example.
That there appearently has been next to none interest in original Dreamcast homebrew lately is caused by three factors:
1. Most people working on new original games have gone quite because they're developing these for commercial releases:
http://www.dreamcast-scene.com/index...ain/ComingSoon
2. Demos for these ambitious games won't be released. At best they're submitted for the DreamOn Contest, where the last two years the results were not made public.
3. DCEvolution.net (and this includes me) was not able to release a compilation of those homebrewn games that are available due to some agreement with MetaFox who is working on publishing the DreamOn magazine which will include the Sandman Demo Disk. The agreement was that we wouldn't release something that would have a similar content than the Sandman. - Due to the DreamOn project taking such a long time, we couldn't and still cannot release a compilation of homebrew games for Dreamcast...
This might sound like it would not be an important point, but considering that DCEvolution compilations reach a much wider audience than a single game release (10.000 vs 100 downloads) it surely is one a valid point.
Anyway, you can find a nice selection of games listed here:
http://www.dreamcast-scene.com/index.php/Main/Scene
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