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Thread: DaedalusX64 Revision 725

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default DaedalusX64 Revision 725

    The Nintendo 64 emulator for the PSP has been updated, heres whats new:

    What's changed in this revision:
    Revision 725
    [=>] Merged from Dev branch:

    Rev 347 - Corn
    [+] added ROM setting to enable Body Harvest and Night Creatures to boot
    [!] modified IRQs
    [+] added roms.ini for GEX3, Donald Duck and Rayman2
    Rev 348 - Salvy
    [!] Simplified and optimized TLB refill/invalid exceptions
    [~] Simplified CopUnusuable exceptions
    Rev 349 - Salvy
    [-] Removed experimental interrupts (was pretty much a test anyways)
    [~] Simplified abit UseIRQmode check, and added comments
    [!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
    Rev 350 - Corn
    [!] Improved speed in PIF CRC calculations (w/o using table)
    [!] Proper name to IRQ hack -> SkipPifIRQ
    Rev 351 - Salvy
    [!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)
    Rev 352 - Corn
    [~] Keep texture in the cache a little longer to avoid swapping textures in and out
    Rev 353 - Salvy
    [!] Add back hack for Aydin, since the assumption I took was breaking Rampage
    Rev 354 - Salvy
    [!] Enable callbacks when gprof build is compiled
    [!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
    [!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)

    Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither
    Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.

    Rev 355 - Salvy
    [!] Forgot VolatileMemPSP.cpp
    Rev 356 - Salvy
    [!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
    [!] Stop and unload dvemgr.prx if no tv out cables were connected.
    Rev 357 - Salvy
    [!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
    [!] Simplified inits of our modules
    Rev 358 - Corn
    [+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
    Rev 359 - Corn
    [+] Show 32/16Bit choice in splash screen
    Rev 360 - Corn
    [!] Optimized unaligned load/store (saving ~340 OPs)
    [!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
    Rev 361 - Salvy
    [~] Fixed text in splash screen
    [!] Avoid creating two instances of intrafont
    Rev 362 - Corn
    [-] removed bit info from main menu
    [!] Cosmetic change to splash screen

    http://forums.daedalusx64.com/viewto...t=2640&start=0

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  2. #2
    DCEmu Newbie vtd@.//'s Avatar
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    Default

    Looks interesting! thanks for the share, to be honest I haven't checked out this emulator in about a year... hope it's gotten better since then! Also I like this version of the site (back to the classic style). :]

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