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Thread: Wii Controller Accuracy Problems ?

                  
   
  1. #11
    DCEmu Newbie jstush04's Avatar
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    I'll have to pin the blame on the developer if something goes wrong, not on the system

  2. #12

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    Apparently its the developers fault. And not the controllers.

  3. #13
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    if it is the develpoers it'll be soo poo.

    Red Steel cannot flop on something like this. Im expecting this game to do what golden eye did for the n64.

  4. #14
    DCEmu Newbie jetkey885's Avatar
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    Gamespy is just hating on Nintendo's system. I'm sure the tester favored another system over Nintendos'. Hell, maybe the tester doesn't even know how to play console games.

  5. #15
    DCEmu Newbie jetkey885's Avatar
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    another thing, maybe Gamespy's tester got his/her a** handed to him/her while testing it in front of a large group of people, then felt ashame a blame it on the system's controller...what a weak player.

  6. #16
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    Let us send emails to Lucas Arts about how much we would like adventure games (grim fandango/monkey island/etc.) on the Wii.

    Here you can contact Lucas Arts:

    http://yodashelpdesk.lucasarts.com/e...s=Windows%2098

  7. #17
    DCEmu Reviewer fg-54's Avatar
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    i realy hope they fix it, my ds lite is also giving me alot of problems, i got it 2 days ago and it came with a yellow bottom screen and a dead pixel, then yesterday i returned it for a new one, and it also has a dead pixel, tomorrow i'm gonna try one more time, and if it is still messed up, then i will have no choice but to get my money back and wait until this is fixed.

  8. #18
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    IGN said that you had to be 6-7 feet away from the tv for it to work properly. maybe they were too close.

  9. #19
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    there is no way nintendo would relase anything that wouldn't work. I don't beileve it.

  10. #20
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    Yeah, in the IGN video the guys comments that the controller is not as accurate when closer to the screen and indicates that when he tried previously at about 6 feet it was more accurate. At trade shows etc space limitations may be forcing people too close to the screen,

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