via http://gbatemp.net/t309831-space-imp...s-v2-0-0-final
GBAtemp member relminator has finished up his work on Space Impakto DS, the side scrolling bullet-hell shmup, and released version 2.0.0 FINAL. See the change log for what's been added, and join the on-going discussion to get more information about this 2011 Homebrew Bounty winner.
QUOTE(Current Features)
- 2d gameplay
- 3d background
- Optimized texture use via texture packing
- Oldskool 8-bit/4bit sprites
- Newskool bullet hell gameplay
- Source included (use and abuse license but give credit where it is due ;*) )
- Replay system
- Button config
- Varied and animated Bosses
- Procedurally generated backgrounds
- Procedurally generated 3d models
- 3 types of ships
- 2 Game Modes (Normal and Boss Rush)
- Auto-bomb (see Options menu)
- (When autobomb is ON, you won't have bomb powerups at the end of the stage so "Pick Your Poison".)
QUOTE(Change Log 09/27/11)
- Migrated code to latest DKP toolchain
- CPU controlled demo(wait 20 seconds in the main menu to activate)
- AutoBombs "pick your poison" version.
- When you use autobomb, you won't have bomb powerups at the end of the stage.
- AutoBomb State is saved for future gameplay.
- Saves are now incompatible with older versions.
- Player name is saved for future gameplay as Cyan suggested.
- Button Configuration is saved future gameplay.
- Loop and Stage is displayed on the lower right corner.
- Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
- Score bonus system changed
- Demo and Replay games skip the intermission as suggested.
- Included some bragging rights in the splash screen for kicks.
- Bug Fixes
http://rel.phatcode.net/
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