via http://gbatemp.net/t309831-space-imp...s-v2-0-0-final

GBAtemp member relminator has finished up his work on Space Impakto DS, the side scrolling bullet-hell shmup, and released version 2.0.0 FINAL. See the change log for what's been added, and join the on-going discussion to get more information about this 2011 Homebrew Bounty winner.


QUOTE(Current Features)
  • 2d gameplay
  • 3d background
  • Optimized texture use via texture packing
  • Oldskool 8-bit/4bit sprites
  • Newskool bullet hell gameplay
  • Source included (use and abuse license but give credit where it is due ;*) )
  • Replay system
  • Button config
  • Varied and animated Bosses
  • Procedurally generated backgrounds
  • Procedurally generated 3d models
  • 3 types of ships
  • 2 Game Modes (Normal and Boss Rush)
  • Auto-bomb (see Options menu)
    • (When autobomb is ON, you won't have bomb powerups at the end of the stage so "Pick Your Poison".)



QUOTE(Change Log 09/27/11)
  • Migrated code to latest DKP toolchain
  • CPU controlled demo(wait 20 seconds in the main menu to activate)
  • AutoBombs "pick your poison" version.
  • When you use autobomb, you won't have bomb powerups at the end of the stage.
  • AutoBomb State is saved for future gameplay.
  • Saves are now incompatible with older versions.
  • Player name is saved for future gameplay as Cyan suggested.
  • Button Configuration is saved future gameplay.
  • Loop and Stage is displayed on the lower right corner.
  • Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
  • Score bonus system changed
  • Demo and Replay games skip the intermission as suggested.
  • Included some bragging rights in the splash screen for kicks.
  • Bug Fixes

http://rel.phatcode.net/