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Thread: Map This! v0.3

                  
   
  1. #51
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    Quote Originally Posted by deniska
    There has been some slowdown in development of MapThis due to urgent projects at work and some personal matters...
    I am still working on this application though...
    Currently I am almost done, implementing a new filesystem for maps, which should greatly reduce the map transfer to PSP time and make maps smaller and a bit more manageble...
    So - expect more releases and improvements... ;-)
    That's surperb news I look forward to them. The new improvement will greatly be appreciated since map size etc has always been an issue atleast for me.

  2. #52
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    Deniska,

    I wonder if you are also working on the map part.
    The maps jump every time it tracks. What if it was one giant picture, instead of many different ones.
    Just wondering.

  3. #53
    PSP Coder deniska's Avatar
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    FYI, I put together a beta build featuring new GPSFS (map file system) support.
    The binaries and details are found here:
    http://www.dcemu.co.uk/vbulletin/sho...=33068&page=22

  4. #54
    PSP Coder deniska's Avatar
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    Quote Originally Posted by Russoxley187
    Deniska,

    I wonder if you are also working on the map part.
    The maps jump every time it tracks. What if it was one giant picture, instead of many different ones.
    Just wondering.
    The gps device gives updates once a second, it's hard to predict where the object is between those position updates.
    You can try to tweak following variable in config.txt to make things smoother:
    ###########################################
    # THIS VARIABLE IS INTRODUCED TO SMOOTH #
    # THE MAP MOVEMENT BETWEEN GPS UPDATES #
    # IE THE MAP WILL CONTINUE MOVEMENT IN #
    # THE SAME DIRECTION WITH A SLIGHT #
    # DECREASE OF SPEED FOR EACH NEXT #
    # FRAME RENDERING #
    ###########################################
    SPEEDFACTOR=0.96

  5. #55
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    Was this ever tested on 2.x+ fw? More specifically 2.6 w/ TA-082

    I really want to do this and I'm ready to press the order button for the 236.

    I'm using MapThis! v0.3 and it's already my absolute favorite homebrew app. I'd really like to be able to use GPS with it. Thanks deniska!

  6. #56
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    I think the map portion works in 2.x, but not GPS tracking.
    Only 1.5 FW.
    Its in the forums somewhere, dig for it.

  7. #57
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    crap! the last i heard, in the 30 page thread, was that it was for 1.5 only, but testing needed to be performed. one more reason to hate the new mobo.

  8. #58
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    I tried to compile source file (for fun), but getting some errors as below. I guess I am missing a library or something. Can you help me out?

    Than you!


    $ make
    psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -g -DDANZEFF_SCEG
    U -DNDEBUG -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -g -DDANZEFF_S
    CEGU -DNDEBUG -fno-exceptions -fno-rtti -c -o graphics.o graphics.cpp
    graphics.cpp:13:21: error: jpeglib.h: No such file or directory
    graphics.cpp:14:20: error: jerror.h: No such file or directory
    graphics.cpp: In function 'Image* loadPngImageImpl(png_struct*)':
    graphics.cpp:190: warning: unused variable 'a'
    graphics.cpp: In function 'Image* loadJpegImageImpl(jpeg_decompress_struct)':
    graphics.cpp:217: error: 'dinfo' has incomplete type
    ... more errors....

  9. #59

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    I am pretty sure I manually svn co'ed libjpeg and libpng and built them to get this to compile. There may be a few others. If you have trouble, post back in this thread and I'll find the references.

    ~0

  10. #60
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    build zip libpng and libjpeg and then try to recompile..

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