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Thread: Cps2 - Cps2psp 1.0

                  
   
  1. #11
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    is it just me or does that translation make no sense lol

  2. #12
    Fidei Defensor Basil Zero's Avatar
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    how big are the cps2 roms, never tried it out before..

  3. #13
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by Sterist
    is it just me or does that translation make no sense lol
    B8a normally does this sites translations... I'm sure it will make a lot more sense once he's done his translation.

    I'm off on my hols in a bit so i havent got time to try re-caching all the games. When I get back next week I'll see what everyones results are then.

  4. #14
    DCEmu Rookie NovaKane's Avatar
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    Quote Originally Posted by Basil Zero
    how big are the cps2 roms, never tried it out before..
    They can go up to as big as 20mb+. Once you make the cache files for them, more space will be needed on your MS. If plan to have a lot of CPS2 roms, just make sure you have enough space.

  5. #15
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    woo hoo. another update for cps2.

    thank you.

  6. #16
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    Default A bit faster

    I tryed SSF the new challengers,and must say it runs perfect now.And SFA3 got less hickups than before...Marvel vs Capcom still stutters a bit,but also runs a bit smoother...only the converter doesn't..well..convert...All in all it seems to getting better with every new release...I used the Kernel..And have a 1.5..Gret stuff NJ

  7. #17
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    Go back to NJs site. He has put up a fix for the rom converter. v6

  8. #18

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    sorry for my ignorance, but is the psp 1.0 and 1.5 kernal are different? So if i have a psp version 1.5, there would be little point of running the kernal version?

    Or did he mean that the kernal was version 1.0

    [sorry im confused ]

    can anyone clear it up for me?

  9. #19
    DCEmu Rookie Plowking's Avatar
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    I'm a bit unsure as to how games like MvC would run faster in kernal other than the standard frame rate level when no memory card access is happening.

    The stuttering is caused by accessing the sprites from the MC, so I can't see why it would be faster in kernal...

    Could be wrong........

  10. #20
    DCEmu Comrade pibs's Avatar
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    Quote Originally Posted by Plowking
    I'm a bit unsure as to how games like MvC would run faster in kernal other than the standard frame rate level when no memory card access is happening.

    The stuttering is caused by accessing the sprites from the MC, so I can't see why it would be faster in kernal...

    Could be wrong........
    yea i don't know if the reading from the memory stick affects speed either but i have a highspeed sony 1gb and i do notice theres a slight faster speed using it compared to my friends regular 2gb

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