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Thread: Cps2 - Cps2psp 1.0

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Cps2 - Cps2psp 1.0

    NJ has released a new version of his excellent CPS2 (Capcom Play System 2) emulator for the PSP, this release comes in 2 flavours, one with Kernal Mode support and one without, obviously kernal mode support will run much faster, heres the translated news from his site:

    About Kernel Mode version
    In order to start with Kernel Mode for, it just did, you do not use the function of Kernel Mode.
    Usually, the difference with the edition some memory just increases, but TIFF loader after the eLoader 0.98
    When you use with FW 2.5/2.6, because the memory which can be guaranteed is little, the person who used this is good
    Probably will be.


    Modification/correction item ver.1.0
    Everything please delete ini file/state up to of beta 2 data.
    Because of sense everything please do again to draw up cache file.

    romcnv.exe was renewed to ver.5. Referring to details converter/readme.txt.
    The mask processing of sfa2 and progear re-correction.
    Correcting the mask processing of the opening demonstration of sfa3.
    Correcting the trouble which the character name of msh is indicated to the rear of the character.
    Because with mmatrix it has frozen after the name entry, correction.
    Decreasing the size of cash file of mmatrix.
    Correcting the mask processing of the ending of dimahoo.
    The prayer number of people which are set with [sabisumeniyu], value of the coin input port just in the input button
     Way it reflects, correction.
    The specification of zipname.dat a little modification.
    Empty memory approximately 1MB increase. (As for Kernel Mode edition approximately 1.5MB increase)
    Initial value of AUTO Flameskip modification to OFF.

    Download and Give Feedback and Compatibility Reports Via Comments, Excellent Work NJ

  2. #2
    DCEmu Old Pro pkmaximum's Avatar
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    Sweet a new version of CPS-2 with kernal support. Going to try this out right away =]

  3. #3
    DCEmu Old Pro Baboon's Avatar
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    Ideal, i'll give this a go in a bit.

    Thanks again NJ.

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    DCEmu Rookie NovaKane's Avatar
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    I read somewhere else that the cache files have to be done over again. Can someone confirm this?

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    guys let me know if there are any speed increases - i am at work

    specifically sf2t or MVC

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    DCEmu Old Pro Baboon's Avatar
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    It doesnt seem much of a difference in speed, but i havent tested everything out yet.

    ...and I havent re-done any of the caches, just used the ones I previously had on the last Beta and they seem fine.

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    I heard you need to re do them - that might be the diff

    i have heard XMEN vs SF is almost 100 percent with kernel mode

  8. #8
    DCEmu Rookie NovaKane's Avatar
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    Arrow Yes!

    Quote Originally Posted by Baboon
    It doesnt seem much of a difference in speed, but i havent tested everything out yet.

    ...and I havent re-done any of the caches, just used the ones I previously had on the last Beta and they seem fine.
    Cool, because I don't feel like doing them again lol. I'll try this out asap.

    NJ pwns the homebrew scene once again.

  9. #9
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    OK...I'm still getting a "co-processor unusable" error/crash when it tries to launch a game. Happens with both kernal & non-kernal versions.

    I have firmware 2.6 & eLoader v.99

    Any ideas what's causing the crashes?

  10. #10
    DCEmu Rookie NovaKane's Avatar
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    Quote Originally Posted by delt31
    I heard you need to re do them - that might be the diff

    i have heard XMEN vs SF is almost 100 percent with kernel mode
    Word? I'll try it with my caches first and see if I notice any difference. If not, then I might reconvert.

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