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Thread: PSX-P Beta 1 Released - Playstation Emulator for PSP

                  
   
  1. #361
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    everytime i start the emulator and hit X to start the rom it jus takes me back to the game menu on my psp can someone please help me???????

  2. #362
    DCEmu Legend dejkirkby's Avatar
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    Make sure you are highlighting the iso and not the french writing as that will send you back to the XMB

  3. #363
    DCEmu Rookie jools's Avatar
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    I have alot of games but im not sure how to rip them off the cd?

    can anyone help

  4. #364
    DCEmu Rookie x-zero's Avatar
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    Yoshihiro keep up the good work im looking fowerd for the psxp next realsed and hope to play romance of the three kingdoms 6

  5. #365
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    As for overclocking to 333MHz, it won't help with PSXP, since it's already overclocking itself to 333MHz.

    As for the GPL thing, as I said before:
    PSXP is only a few minor changes from PacManFan's leaked source. PacManFan's code is PCSX 1.5 with a WIP (e.g. broken) dynarec. Supposedly Yoshihiro has permission from PacManFan to use the source, but must of overlooked the GPL issue. Nobody went after PacManFan about GPL, so it must be suprising to see PSXP get it.

    PCSX is far from complete in the stage the open source was left in. PSXP has a VERY long way to go...
    It needs:
    - To convert the GTE to VFPU instructions the PSP R4000A supports.
    - Map the PSP GPU to the PS1 GPU
    - Make an optimized MIPS Dynarec. Just making a dynarec won't help much, if you do it, do it right.
    - Get compatibility up by not just changing the BIAS define in PCSX for a cheap speed boost.
    - Get sound working.
    There's more but you get the idea. Good luck.

  6. #366
    PSP User Cloud_35's Avatar
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    I'm kinda late, don't I???

    Is there a Comp. List???

    (I wanna play at least FFVI...)

  7. #367
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    There's one, according to it FF6 doesn't work, as well as FF7, FF8, FF9 and FF Tactics

  8. #368

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    Quote Originally Posted by Cloud_35
    I'm kinda late, don't I???

    Is there a Comp. List???

    (I wanna play at least FFVI...)
    compat list


  9. #369

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    Quote Originally Posted by zodttd
    As for overclocking to 333MHz, it won't help with PSXP, since it's already overclocking itself to 333MHz.

    As for the GPL thing, as I said before:
    PSXP is only a few minor changes from PacManFan's leaked source. PacManFan's code is PCSX 1.5 with a WIP (e.g. broken) dynarec. Supposedly Yoshihiro has permission from PacManFan to use the source, but must of overlooked the GPL issue. Nobody went after PacManFan about GPL, so it must be suprising to see PSXP get it.

    PCSX is far from complete in the stage the open source was left in. PSXP has a VERY long way to go...
    It needs:
    - To convert the GTE to VFPU instructions the PSP R4000A supports.
    - Map the PSP GPU to the PS1 GPU
    - Make an optimized MIPS Dynarec. Just making a dynarec won't help much, if you do it, do it right.
    - Get compatibility up by not just changing the BIAS define in PCSX for a cheap speed boost.
    - Get sound working.
    There's more but you get the idea. Good luck.
    It doesn't matter... As seen with LUA (IN THIS VERY FORUM) hell breaks loose whenever code is similar to another games' code.... Just cuz he used pieces doesn't excuse him from releasing the source...

    And I'm starting to wonder, why is the download back, if PCSX's (NOT PACMANFAN'S emulator) GPL is still violated... Right, real legal...

  10. #370
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    i got it working, but i wish it waz alot faster....its kinda of not even playable! i hope to see a better version soon with speed increase and sound!!!!

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