hell yeah
Yoshihiro has released the first public release of his PSX-P Playstation One emulator for the PSP. This first public release is a good demonstration of what could be in time an excellent Playstation Emulator for the PSP, once a dynarec is built in then Sony will have reason to worry or worry us.
This emulator works on PSPs from ver1.0 to v2.71 obviously after v1.5 youll need to use the Eloader.
DIGG IT
Translation of release information by Video Freak
English:
Here is the first public release of Psx-P, beta 1. Please do not forget that this is just a beta version and that there is still a long way to go before
we reach our goal. (I'm guessing full speed emulation.)
Description:
PSX-P is a PS1 emulator programmed (written) by Yoshiro. The games must be in ISO or BIN format. You can therefore make images of the
games you own without having to buy them again on the internet. For legal purposes, we are not supplying you with the SCPH1001.BIN file,
which is the PS1 bios.
What's new?
In the current version of this emulator, the overall speed is slow because of the absence of an optimized dynaric (dynamic recomplier).
Dark_Alex should be getting to that part of the emulator soon (after he finishes his HEN on 2.71).
So here we have a beta version in our hands, and we're ready to share it with you.
Installation:
The versions on PSP_GENERATION have been compressed in a way that lets you decompress it directly to your PSP memory stick. You will
need winrar installed (winrar is much better than winzip).
-Download the appropriate version for your firmware.
-Connect your PSP to your computer through USB.
-Right-click on the file you have just downloaded.
-Click on "extract".
-Choose your PSP's drive letter.
-Click on ok. That's it.
Where do you put the bios?
In the folder called BIOS inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/bios).
Where to put your roms?
In the folder called Rom inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/rom).
How to run the homebrew?
PSP1.0 and 1.5: Game>memory stick>Psx-P
PSP 2.00-2.60: install eLoader 0.9.8 and use the picture viewer to launch it.
Some Screens
GPL VIOLATION - Files took Down Thanks Bluecrab
Ok.... At the request of wraggster, here's some of the most incriminating things coming out of the output of strings on the PSX-P Binary:
We'll start with perhaps the most incriminating of all:
These are credits to PCSX, which are embedded in the code. They clearly state that the program is indeed PCSX.Greets to: Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt,
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help), now3d (for great help to my psxdev stuff
)
PCSX a psx emulator
written by:
main coder: linuzappz
co-coders: shadow
co-coders: PacManFan for the PSP port
ex-coders: Nocomp, Pete Bernett, nik3d
Webmaster: AkumaX
A few more though...
*PCSX*: CdromLabel: %s
*PCSX*: CdromId: %sThis file is not a psx file
Pcsx found that you wanna use a CPE file. CPE files not supported
Pcsx found that you wanna use a COFF file. COFF files not supported
STv3 PCSX*PCSX*: Selected State %ldThose just prove that PSX-P is indeed based on PCSX. PCSX is GPLed and requires that any derivative works release source with any binary(or an legally binding offer to obtain the exact source used to create such a binary).Pcsx
A few more things that PSP-X infringes on though, while we're at it. (once again output from strings)
Pete Bernert and the P.E.Op.S. team
P.E.Op.S. SoftSDL Driver
P.E.Op.S. SoftSDL Driver V1.17
Coded by Pete Bernert and the P.E.Op.S. team%s/peopssoft%03d.txt
%s/peopssoft%03ld.bmp
FPS %06.1f
(x) Failed to Init SDL!!!
FPSE Display - P.E.Op.S SoftSDL PSX Gpu
cfg/gpuPeopsSoftX.cfg
%s/gpuPeopsSoftX.cfg./cfgPeopsSoft
%s %s
./cfg/cfgPeopsSoft
%s/cfgPeopsSoft
cfgPeopsSoft file not found!SDL_VIDEODRIVER
SDL_AUDIODRIVERUnknown SDL errorSDL_OpenAudio() passed a NULL callbackP.E.Op.S. is Also GPLed code. And SDL is LGPLed code. (There are several other instances of SDL strings in the binary, I feel that I've provided enough to prove dependence on SDL). SDL's license is a bit different than the GPL. It doesn't unconditionally require a source release, just if the code is a deriative work of SDL. Statically linking a binary with a library makes it a deriative work, and therefore it must have its source released under the LGPL. (See http://www.gnu.org/licenses/lgpl.html terms and conditions #5 for more on that).SDL_UpperBlit: passed a NULL surface
Just in case you aren't familiar with the GPL and LGPL, you can see both at http://www.gnu.org/licenses/
That's all for now.
At the request of the PCSX Team the files have been removed until the source code is released
wooo!!!! dam! i missed first post!!!
Yes! /\ Served! Jk. lol
yeeeeeeeeeeehhhhhhhhh
PSN ID: splodger15
god damm it!!! i am at work![]()
NICE!
Ima try Legend Of Mana now!
( O ) ( O )
Now what is the pass? :|
Ya baby, time for testing.
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