I have tested Xrick !!!!
Ahhhhh ! to remember ..... On Amiga.
Great Works. Thanks for the back in the past. and this game don't age !
XrickDS has been updated to fix the flashing sprite problem by Webez on efnet's #mellowdsdev. I have updated the binary and source on my website.
http://gpf.dcemu.co.uk/xrickds.shtml
Troy(GPF)
http://gpf.dcemu.co.uk
I have tested Xrick !!!!
Ahhhhh ! to remember ..... On Amiga.
Great Works. Thanks for the back in the past. and this game don't age !
Any chance of adding support for Rick Dangerous 2? That was my favorite. Is it just a question of replacing data, or is there more to it? It seems like the games play nearly identically.
Do you think you could also port it to Dreamcast - or maybe update IMR's XRickDC port ? It suffered quite a bit from a bad sampling rate in sound playback.
if I remember right I think either IMR port or metafox port was the source that I ported to the ds, but I ripped out all the SDL code so it wouldn't be easy to bring back to the dreamcast.
Maybe just a recompile of the old code, with the new SDL libs might improve it?
Troy(GPF)
There is a Windows port of Rick Dangerous 2 now: http://www.retroremakes.com/forum2/p...ndex.php?n=121
It works pretty well. I don't know if this (or perhaps the author,) could be of any help, (or if you even have the time,) but I thought I'd hand you the link just in case.
hello, how can we save our progression in the game please?
I'd recommend updating to Alekmaul's updated 2.0 port which I believe has saving working.
http://www.portabledev.com/pages/ds/...so/xrickds.php
Troy(GPF)
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