Blizzard DOTA was back on the floor of BlizzCon 2011 last week, after spending a year away from the spotlight being "completely rebooted." We played the game as soon as we possibly could, finding it to be a much more polished take on the popular multiplayer online battle arena (MOBA) gametype.

"Last year we had basically the style of the art, and the look that we were going for," says Samwise Didier, Blizzard's Senior Art Director. But as I said when I played the early version of the mod, the game itself wasn't quite as polished as the look and feel. "This year," says Didier, "we really focused on taking the DOTA-style game and really making it our own."

Blizzard has done a few interesting things to the gametype that has madeLeague of Legends and Heroes of Newerth so popular. But the most interesting may just be how the company plans to release it. Blizzard is going to make sure everyone has a chance to check it out, even if they don't own StarCraft 2. "We haven't figured out the details," says Didier. "But there will be a free-to-playBlizzard DOTA on our Blizzard Arcade. We don't know how many heroes there will be, or how many maps, but we definitely want to make sure that everyone knows it will be free-to-play."