wat i hear sum o you saying the xboxx 360/pc 1 wasnt that good? THAT GAME IS AWSOME NO QUESTION!
I would say that reading posts from people on this forum saying "Oblivion sucks" would make me question the intelligence of people that post here, but considering all of the other posts I've seen, it's clear that most intelligent posters have left this forum long ago. It would appear as if they have been replaced by pre-pubescent sheep.
Oblivion is one of the best RPG EVER.
And, if they can clean up all of the technically problems the N-Gage version had, and add in some new gameplay, this might be the *BEST* RPG to ever grace the PSP. I don't usually like long RPG's, but I clocked over 130 hours playing Oblivion. Once you get into it, it's insane the number of things you can do and the depth underneith. I would hope some of the children here would spend more then 10 minits with it. I'm certain they'd be surprised by all they missed.
wat i hear sum o you saying the xboxx 360/pc 1 wasnt that good? THAT GAME IS AWSOME NO QUESTION!
Oblivion on the 360 was awesome!!! i have over 120 hours and the game is like endless
MS wanted Oblivion ready for 360 launch; considering MS's practices back in the day with Gateway and Compaq computers and Netscape, its no surprise that MS bullied Bethesda into making it for 360 first. Proof of this? The control options list Thumbsticks as look and move controls. That wouldn't be there if Bethesda made it for PC first.Originally Posted by Mourningstar
And about those specs:
PS3 specs from here:http://ps3.ign.com/articles/614/614682p1.html
Xbox360 specs from here: http://xbox.about.com/od/xbox2/a/xbox360specs.htmMay 16, 2005 -
Product Name: PlayStation 3
Logo: PLAYSTATION(R)3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Maybe About.com has it wrong, but that 10MB embedded memory under the ATI Graphics Processor portion is looking pretty bad, if thats correct. I concede though, that sounds terribly wrong, but 512 total memory given to both CPU and graphics just isn't that great either.Custom IBM Power-PC Based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 500MHz processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of GDDR3 RAM
* 700 MHz of DDR
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
Also, the PS3's graphics core is 50 mhz faster than the X360 and has 256mb of memory devoted to it. Also the ram devoted to system memory runs at a blazing 3.2 ghz, as opposed to X360's 700mhz memory.
I'm definitely psyched about the PSP version. Although it'll likely end up as a top-down instead of first-person, I can't wait to see what extra story elements they add to it. I've been playing the 360 version off and on since the release, I love the game to death, and I'm hoping they can work something out with the PS3 version's new content finding its way to the 360 version, at least most of it, on Marketplace (and it better be free too! lol)
I am kinda hoping they don't, because exclusivity is what makes games prosper when they are ported from one system to another. Oblivion had its run on the X360 and now it needs that extra content to make it a game wanted for the PS3.Originally Posted by LloydKansas
I have the PC version and I am not limited to the constraints of any of the original content; I can add whatever, whenever, however I want because of the release of the Construction Set.
There are mods for just about everything you can think of and I think Bethesda would be stupid to release their additional PS3 content for download online(read: purchase) because then what motivation does a PC or X360 owner, who also wants a PS3 has at buying the game for the PS3?
It would be self-defeating; 10 USD for the added content doesn't quite equal the amount of time and money spent developing a PS3 port of the game.
Do u really think that they will upgrade the graphics and performance from the 360 version for the PS3 port? But i agree that it would not look worse than 360 release.Originally Posted by F9zDark
Who knows at this stage of the game. Adding new content is significanltly easy, but as with mods show, the game engine is capable of huge texture resolutions, which are 'cheap' ways at getting better graphics without alot of work.
They could do this easily on the PS3 version, just swap out the old textures for the new textures.
The first scan:
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks