I've been having trouble with my 3d rts game based on the Metroid universe.
After I have more then 70 units on the screen, the game starts lagging
Samus model is only 80 polligons. And a federation ship is only 60 polligons.
A federation trooper only uses 50 polligons.
The enviroment uses maximum 800-900 polligons.
Does anyone knows what could be the problem?
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