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Thread: TTR v0.7 Released! *Kxploited again, lol*

                  
   
  1. #1
    DCEmu Coder Freshmilk's Avatar
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    psp TTR v0.7 Released! *Kxploited again, lol*

    Hia Guys, and welcome to my 7th release of TTR!

    First of all, i'd like to point out that this is now a joint project split between me and psp_bling, i do the code and he does... everything else, lol. So, a massive thanks to my new partner, PSP_Bling, for everything he's done so far and everything he'll continue to do! Lets look at some screenshots of his work:





    Doesn't it look wonderful?

    I would also like to aplogize for the constant release... one after the other... but just because it ddn't take very long to relese doesn't mean it doesn't have anything new or good in it, in this version we have added a whole new game mode and a load of other things! read on to find out more.

    Anyways, now that we've go that out of the way, its time to go over what's new it TTR v0.7, and this ones quite a big release, since there has been a whole new game mode added!
    Yup, you read it right, and the difficulty levels, terrains, and everything works across both game modes! there is however, one slight problem, which is that the new game - Which is called Intersection - only currently supports one car, which we intend to change on other versions.

    On top of that, this version also includes many, many more features, such as a screenshot system that uses only the L button to take anything up to 5 screenshots, and when all slots are full then it will simply overwrite the first one again. It may not be the perfect screenshot system, but its good enough for me, lol. Also, with the new game being added, there comes with it a new but buggy feature, the statistic manager, which can be accessed VIA the options menu. In the statistic manager you can view both of your highscores, one for rally one for intersection, and you can also view other various things such as How many times you've seen the credits, and the option to replay the one time intro screens.
    Yep, those intro screens are still there, and are just as vital, so please read 'em!

    Now for a brief overview of what exactly 'Intersection' is.. Intersection is a new game mode, based on the old one, in which your at an intersection on a motorway, cars are coming in every direction. its the same idea, with a new twist. your job is to dodge all the oncoming cars while being aware of where the others are, and this game is a lot harder than it sounds... try it out and see what I mean

    Also, the easter egg from v0.6 has been removed, and for those who didn't find it in v0.6 then ill tell you, it was in the credits, and that competition ends tommorow, no more entrys will be accepted.

    So, just to wrap it all up, heres whats new in TTR v0.7

    - Intersection Game Mode
    - Intersection Highscore (Seperate from rally)
    - Better Screenshot System
    - New graphics, again thanks to psp_bling
    - new look eboot, thanks to psp bling
    - Terrain Selection Bug Fixed
    - Faster Loading times
    - loads of little bugs that you spotted were fixed...
    - Slightly bigger files, but the images are smaller from last release (doesn't take a brainiac to work out that its gonna get bigger with new features, lol...)

    not bad for a prject that only took about 10 days to release, eh?

    Anyways, i hope you enjoy playing the game, but please post your comments, because they are always appreciated!

    Download and Give Feedback Via Comments

  2. #2
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    woot 1st post...lol jk, this aint qj comments
    but new game mode, yay gonna dl now
    EDIT:looking at top screenshot bottom right corner, it says version 0.6, not 0.7

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    DCEmu Coder Freshmilk's Avatar
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    uhhhh... what?

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    srry, over at pspupdates when a new thing appears on front page every is all like 'woot first post!!1!!'
    ill post back in about 5 mins with all mistakes, bugs and my comments on the game =]

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    DCEmu Coder Freshmilk's Avatar
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    i already have a long list of mistakes which are very minor, but confusing.

    For example, your plaing 0.7, but the game doesn't say 0.7 anywhere.. The title still says 0.6 because we forgot to change it, and the credits say 0.8 because skate got confused...

    also, psp_bling is called skate_3214 here.

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    Hmm, haven´t tried any release of this game yet. This looks pretty nice, so I´m going to try this version.
    Nice work.

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    DCEmu Coder Freshmilk's Avatar
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    thanks, but the GFX you're looking at arn't by me, they are by my partner, skate_3214 so don't judge me by them.

    Judge me by the gameplay, lol.

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    Won Hung Lo wraggster's Avatar
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    thanks for the release

    and yeah that first post thing will get a warning

  9. #9
    DCEmu Coder Freshmilk's Avatar
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    lol, your welcome. hope everyone enjoys it as much as i did making it...

    actually, i take that back. Making it was very stressful at some points, lol.

    I hope you enjoy it a lot more than i did coding it.

  10. #10
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    NOOOO it was a joke wraggy
    anyway good game besides the few minor (and probably already on your list) problems, which ill post just in case
    - must use mini with GB flag for intersection mode (you mentioned this but didnt tell us what car)
    - Sometimes in Intersection mode the corners around the cars arnt transparant
    (now i think about it all the errors im gonna mention are from new mode)
    - when you use analogue pad in intersection mode the car doesnt change direction when you move

    overall though its a great game, getting better with every release well done freshmilk

    EDIT: almost forgot well done psp bling/skate_3214 - the gfx are awsome and also to maxime for originally creating this game (in a way)

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