int obj_IsCollision(Object *object1, Object *object2)
{
int obj_top1, obj_top2;
int obj_bot1, obj_bot2;
int obj_rigt1, obj_rigt2;
int obj_left1, obj_left2;
obj_left1 = object1->getX();
obj_left2 = object2->getX();
obj_top1 = object1->getY();
obj_top2 = object2->getY();
obj_rigt1 = object1->getX() + object1->getGraphicWidth();
obj_rigt2 = object2->getX() + object2->getGraphicWidth();
obj_bot1 = object1->getY() + object1->getGraphicHeight();
obj_bot2 = object2->getY() + object2->getGraphicHeight();
if (obj_bot1 <= obj_top2) return(0);
if (obj_top1 >= obj_bot2) return(0);
if (obj_rigt1 <= obj_left2) return(0);
if (obj_left1 >= obj_rigt2) return(0);
return 1;
}
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