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Thread: PS1P WIP News Update - DCEMU Exclusive - PSOne Emu for PSP Coming Soon

                  
   
  1. #261
    XBOX 360 User Kramer's Avatar
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    Quote Originally Posted by 1timeuser
    Another example. Halo 3 is in development. We havnt gotten a beta to test or anything, We do however trust the people that are releasing media and news on it so we dont doubt its real... do we?
    Yeah kinda like "GT Mobile" on the PSP

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  2. #262
    PS Beta Tester & Mod DPyro's Avatar
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    Duke Nukem Forever!

  3. #263
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by $n!pR
    Duke Nukem Forever!
    yes.. it will be ready... when its ready... BUT THE POINT IS IT ISNT FAKE!

  4. #264

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    Quote Originally Posted by Tooplex
    Still my answer hasent been answered if it isnt fake how come he doesnt relese it!

    Here are a couple of reasons, from four pages ago...

    http://www.dcemu.co.uk/vbulletin/sho...&postcount=228



    But the primary reason is: the coder doesn't want to release a public beta yet.

  5. #265
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    Quote Originally Posted by quzar
    Actually, after seeing snipr's post I felt like I should give a more detailled explanation, got a few words in then realized...he...wtf is a dynarec?? Which I simultaneously realized is probably the reason why I have never been able to start writing one, as by the basic concept, I didn't see the difference between it and an interpreter written in assembly, and now I realize there is no big difference, it is simply an expanded version that better takes advantage of the features of the host processor. Oh, so yea, in order to find out I carefully reread a few websites that I had been to before, and really take it in.
    You're missing a crucial point--the translation cache.

    Each block of code that's translated to native code is stored in a cache--that way when the emulated CPU wants to run it gain, it's already translated and just waiting to be executed

  6. #266
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    Quote Originally Posted by Tinnus
    You're missing a crucial point--the translation cache.

    Each block of code that's translated to native code is stored in a cache--that way when the emulated CPU wants to run it gain, it's already translated and just waiting to be executed
    Could you dip into the private coder forum for a bit?
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  7. #267
    DCEmu Old Pro pkmaximum's Avatar
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    Does anybody have an idea, on how long it will probably take though to implement a dyranec engine for the PS1 if its being coded completely from scratch.

  8. #268
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    It's hard to tell. Depends a lot on luck, the coder's skills, and debugging capabilities.

    The problem to debug a dynarec, though, is that you generate code at run-time, and dynamically-generated code cannot be hooked up to a debugger to, say, do breakpoints, step through code or anything like that.

  9. #269
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    Hi guys, I'm new here to the forums, and I wanted to ask a question. How is the anonymous coder making the PS1P faster without a dynarec engine? I'm not a coder, but I wanted to know.

  10. #270
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    Just optimizations in the code, it is the same as any program really.

    Cloudy

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