Page 6 of 7 FirstFirst ... 234567 LastLast
Results 51 to 60 of 61

Thread: PSP: CPS1PSP 1.0 Released (Final Version)

                  
   
  1. #51
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    80

    Default

    Aaaaaaawww Crap! I knew it! It didn't show up in any CPS list anywhere...How is this possible? Thank you Kando....BTW, I can't seem to get it to work on Mame4all...I do have a perfect working sf.zip in the roms folder...what am I doing wrong?

  2. #52
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    87

    Default

    Your best bet is mame4all 0.2 version it works flawles there not so good in the last release.

  3. #53
    DCEmu Regular jurkevicz's Avatar
    Join Date
    Aug 2006
    Posts
    389
    Rep Power
    70

    Default Street Fighter II' - Champion Edition (Kouryu)

    It was a clone of the SF2 CE (A LOT BETTER THAN RAINBOW) where ken or ryu had a shoriuken with 10 hadowken at the same time. You could change caracters while playing, etc... I highly recomend it!

  4. #54
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    80

    Default

    I've seen that done with a game genie code on SNES Super Street Fighter II:The New Challengers...Air Hadokens, Hadokens shooting out of Shoryukens, Shoryukens that span the whole screen's lenght, Nuclear Mutant looking Characters(they Glow)etc......Maybe character switching too, but I don't remember. Google it up, I'm sure it's somewhere around those cheat sites...and the last SNES9xTYL runs that game perfectly, so that should be no problem...+ you save MS space, since it's a SNES rom....should be around 4 to 5MB, I think.

  5. #55
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Street fighter 1 does work on mame4all 0.3 (its the rom 'street fighter world'), but its a mare to play and pull off special moves on the PSP.

    I prefer 0.3 because it gives you the option to select a full screen and the use of the analog stick, but I cant work out how to define your own controls.

  6. #56
    DCEmu Old Pro kando's Avatar
    Join Date
    Jul 2006
    Posts
    1,050
    Rep Power
    74

    Default

    nj + mame = a new challenge for him? who knows...

  7. #57
    DCEmu Old Pro pkmaximum's Avatar
    Join Date
    Jul 2005
    Posts
    1,055
    Rep Power
    77

    Default

    NJ already announced that MAME wouldn't run much better than already now if he took up the project. After all MAME and CPS-1, CPS-2, NEO GEO MVS, NEO GEO CD. Are all different consuls. So MAME, is already as good as its really going to get I guess.

  8. #58
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    80

    Default

    Quote Originally Posted by Baboon
    Street fighter 1 does work on mame4all 0.3 (its the rom 'street fighter world'), but its a mare to play and pull off special moves on the PSP.

    I prefer 0.3 because it gives you the option to select a full screen and the use of the analog stick, but I cant work out how to define your own controls.
    Hey Baboon, I finaly got it to work on Mame4all 0.3...Street Fighter (World), that is...I just named the zip file SF1.ZIP...although there's no silly voicing in this one whatsoever...I wouldn't know if it's the emu or the rom that's causing this...Fullscreen is the ugliest I've seen on any PSP emulator so far, so I just play it on "fixed" mode. The attack buttons lag a whole second after tap to respond...sheesh! but I did manage to beat it already...you just have to tap,tap,tap like crazy lol. BTW, here's the button configuration that'll map the attacks like Street Fighter II...you know square, triangle and shoulder L for punches & cross, circle and shoulder R for kicks...enjoy the very "stiff"one...heh.

    FIRE01 Auto = OFF
    FIRE02 Auto = OFF
    FIRE03 Auto = OFF
    FIRE01 Maps to PSP X button (short K) = X
    FIRE02 Maps to PSP O button (medium K) = Y
    FIRE03 Maps to PSP shoulder R button(roundhouse K)= R
    FIRE04 Maps to PSP [ ] button(jab P) = A
    FIRE05 Maps to PSP /\ button(medium P) = B
    FIRE06 Maps to PSP L shoulder(fierce P) = L
    FIRE07 Same effect on PSP = Volume UP
    FIRE08 Same effect on PSP = VolumeDown
    FIRE09 Maps to Directional Pad = Joypad PUSH
    FIRE10 Maps to "1Player" arcade button = START

    Or just remember the name "Sir Rable"...get it?

  9. #59
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Thanks for the config info Apoklepz, I'll give it a blast when I get the chance.

    I wonder what NJ's next mission will be? ...what ever it is you just know its gonna be great for the psp homebrew community! Once He releases the source for his emu's I'm hoping someone will put it to great use and maybe get games working like Bubble Bobble, Strider 2, Golden Axe: revenge of Death Adder etc.

  10. #60
    DCEmu Old Pro kando's Avatar
    Join Date
    Jul 2006
    Posts
    1,050
    Rep Power
    74

    Default

    yea mame does stand for "multi arcade machine emulator" so yea...cps1, cps2, neogeo....they are all mame, technically...

    i guess what i ment was to expand to another system....maybe the one MK1/2/3 work off of....galaga 88? the simpsons?

Page 6 of 7 FirstFirst ... 234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •