Your best bet is mame4all 0.2 version it works flawles there not so good in the last release.
Aaaaaaawww Crap! I knew it! It didn't show up in any CPS list anywhere...How is this possible? Thank you Kando....BTW, I can't seem to get it to work on Mame4all...I do have a perfect working sf.zip in the roms folder...what am I doing wrong?
Your best bet is mame4all 0.2 version it works flawles there not so good in the last release.
It was a clone of the SF2 CE (A LOT BETTER THAN RAINBOW) where ken or ryu had a shoriuken with 10 hadowken at the same time. You could change caracters while playing, etc... I highly recomend it!
I've seen that done with a game genie code on SNES Super Street Fighter II:The New Challengers...Air Hadokens, Hadokens shooting out of Shoryukens, Shoryukens that span the whole screen's lenght, Nuclear Mutant looking Characters(they Glow)etc......Maybe character switching too, but I don't remember. Google it up, I'm sure it's somewhere around those cheat sites...and the last SNES9xTYL runs that game perfectly, so that should be no problem...+ you save MS space, since it's a SNES rom....should be around 4 to 5MB, I think.
Street fighter 1 does work on mame4all 0.3 (its the rom 'street fighter world'), but its a mare to play and pull off special moves on the PSP.
I prefer 0.3 because it gives you the option to select a full screen and the use of the analog stick, but I cant work out how to define your own controls.
nj + mame = a new challenge for him?who knows...
NJ already announced that MAME wouldn't run much better than already now if he took up the project. After all MAME and CPS-1, CPS-2, NEO GEO MVS, NEO GEO CD. Are all different consuls. So MAME, is already as good as its really going to get I guess.
Hey Baboon, I finaly got it to work on Mame4all 0.3...Street Fighter (World), that is...I just named the zip file SF1.ZIP...although there's no silly voicing in this one whatsoever...I wouldn't know if it's the emu or the rom that's causing this...Fullscreen is the ugliest I've seen on any PSP emulator so far, so I just play it on "fixed" mode. The attack buttons lag a whole second after tap to respond...sheesh! but I did manage to beat it already...you just have to tap,tap,tap like crazy lol. BTW, here's the button configuration that'll map the attacks like Street Fighter II...you know square, triangle and shoulder L for punches & cross, circle and shoulder R for kicks...enjoy the very "stiff"one...heh.Originally Posted by Baboon
FIRE01 Auto = OFF
FIRE02 Auto = OFF
FIRE03 Auto = OFF
FIRE01 Maps to PSP X button (short K) = X
FIRE02 Maps to PSP O button (medium K) = Y
FIRE03 Maps to PSP shoulder R button(roundhouse K)= R
FIRE04 Maps to PSP [ ] button(jab P) = A
FIRE05 Maps to PSP /\ button(medium P) = B
FIRE06 Maps to PSP L shoulder(fierce P) = L
FIRE07 Same effect on PSP = Volume UP
FIRE08 Same effect on PSP = VolumeDown
FIRE09 Maps to Directional Pad = Joypad PUSH
FIRE10 Maps to "1Player" arcade button = START
Or just remember the name "Sir Rable"...get it?
Thanks for the config info Apoklepz, I'll give it a blast when I get the chance.
I wonder what NJ's next mission will be? ...what ever it is you just know its gonna be great for the psp homebrew community! Once He releases the source for his emu's I'm hoping someone will put it to great use and maybe get games working like Bubble Bobble, Strider 2, Golden Axe: revenge of Death Adder etc.![]()
yea mame does stand for "multi arcade machine emulator" so yea...cps1, cps2, neogeo....they are all mame, technically...
i guess what i ment was to expand to another system....maybe the one MK1/2/3 work off of....galaga 88? the simpsons?
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