
Originally Posted by
Tinnus
The PSP is VERY powerful.
- 2x 333 MHz MIPS R4k-family CPUs with one VFPU
- Sound harware
- MPEG decoding hardware
- GPU with all the fancy stuff (even if part of it can be mapped to, say, DirectX, there's still cost to translate the operations)
Emulating the 2 CPUs alone wouldn't be feasible with Java. To be exact, emulating the PSP without a dynamic recompiler won't be feasible, and Java CAN NOT do dynamic code generation.
For a comparison, the PS1 CPU is 33Mhz. And the rest of the stuff (GPU / GTE) is far simpler than the PSP's. How much CPU time do you have to spare emulating PS1 in a 2 GHz PC with an interpreter?
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