Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21

Thread: psx4dc discussion

                  
   
  1. #11
    GP2X Coder
    Join Date
    Jul 2006
    Posts
    102
    Rep Power
    69

    Default

    If methods of implementing something are used through looking at GPL code, it can break GPL. But I believe the concept behind the method is free use. Basically, we use freely available documentation to determine how something works, not by past code. If we don't understand something, we figure it out. That documentation is free for whatever use. So I don't believe that issue comes into play.

  2. #12
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    Well, it's up to you. Nobody is going to *force* you to release the sources, but if you're only reason not to is because of the hassle of doing so, I'd hope that you could see the benefits that being open source offer.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #13
    GP2X Coder
    Join Date
    Jul 2006
    Posts
    102
    Rep Power
    69

    Default

    Thanks for understanding. I am strongly thinking through how to release the sources. I've been planning on doing it for awhile. I just have been delaying things until the code get's cleaned up. That plan can be accelerated.

    I just didn't want the stress of what happened to PSX-P to happen to psx4all, as though they are a bit different situations, people might not understand that.

    I would prefer open sourcing the project, but until you, nobody was interested in working on it. Every once and awhile someone wanted the sources, but more-so just to bug us. :P

  4. #14
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    42
    Posts
    7,005
    Rep Power
    50

    Default

    is it ok that i try it? i'm just an admin not a coder.

    can i take pics and videos of it for the site?

  5. #15
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,447
    Blog Entries
    3209
    Rep Power
    50

    Default

    yeah my cd writer is ****ed at the mo so i cant try it out

    whats the speed and compatibility like.

  6. #16
    GP2X Coder
    Join Date
    Jul 2006
    Posts
    102
    Rep Power
    69

    Default

    Hi...Sure it's ok to give it a try!

    I tested the build above and it had a lot of errors which I'm still in the process of fixing. But it runs Tactics Ogre pretty well. :P

    Still, it's very slow for some games such as Ridge Racer. I am in the process of removing the SH4 dynarec and using something a little more appropriate for the DC. The DC can only handle about 4MB of cache for a dynarec, and the way that one was designed, it won't be very helpful.

  7. #17
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    Quote Originally Posted by zodttd
    Hi...Sure it's ok to give it a try!

    I tested the build above and it had a lot of errors which I'm still in the process of fixing. But it runs Tactics Ogre pretty well. :P

    Still, it's very slow for some games such as Ridge Racer. I am in the process of removing the SH4 dynarec and using something a little more appropriate for the DC. The DC can only handle about 4MB of cache for a dynarec, and the way that one was designed, it won't be very helpful.
    How big of a cache would be needed for it to be useful? I'm sure the memory usage could be cut down by at LEAST 1.5mb by the few things you've described about it (read: if SDL were removed)
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  8. #18
    Now with Blast Processing! Kaiser's Avatar
    Join Date
    Jun 2005
    Location
    CANADA
    Age
    35
    Posts
    3,079
    Blog Entries
    3
    Rep Power
    50

    Default

    I'm very impressed. Didn't see any apparent graphic glitches. Very nice for just a beta. Here is some pics I took playing Silent Hill. Ignore the some of the blurr as that would just be my cameras long exposure time. Everything looked flawless to me aside from the speed.

  9. #19
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    42
    Posts
    7,005
    Rep Power
    50

    Default

    nice one kaiser, let get a load of pic by the end of the week(friday) before we news post them, that should give the dc scene a kick in the ass

  10. #20
    GP2X Coder
    Join Date
    Jul 2006
    Posts
    102
    Rep Power
    69

    Default

    New build of psx4dc...

    In Build #2 compatibility has changed, most likely becoming better. Performance has increased, but not enough to make things playable. It's about as fast as the GP2X release on average.

    I removed the recompiler, and this is using a very optimized interpreter.

    For those releasing videos of psx4dc's progress, definitely try out this release as it will most likely "look better".

    There's a lot to be fixed and done for this port. Most likely psx4all will need to be improved quite a bit further still for psx4dc to become feasible, but it's definitely fun.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •