you can make your code go into Kernal mode by adding in this line just after the includes and definitions of your main source file:
the 0x1000 is the activator for kernal (replace it with 0 if you intend to make a user mode prog)PSP_MODULE_INFO("Program name", 0x1000, 0, 1);
In the SDK there is a sample for locking and unlocking the nand flash memory locations. check here for more details on the code you'll need to use.
I am only a part time coder so thats about all I know of kernal mode PSP programming, hope oneday i may have something to release.
Hope that was of some use.![]()
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