Copy the source to a compiler and choose compile.
Ok, its been Several months, and ive been learning to program, I think I am ready to start this. but I just need to figure out how to compile the original source code(s).
Does any body know how?
Copy the source to a compiler and choose compile.
pfff, lol of course i've tried that, but it doesn't work, my guess is that it requires a library that i dont have yet, my guess is that it requires the SDL, any body know were i can get it? SVN commands don't work for me.
Well, Im now able to compile the source, and i hav edited the Menu to switch between Single player and MultiPlayer modes, do you guys know where I can find a good Ad-hoc tutorial?
If anyone gets doom online working they will be an absolute legend. And i will praise them like the gods they are.
lol Well, baby steps, Im going to get ad-hoc working first and formost, since the origanol doom supported it, I should be able to make it so you can get 4 of your friends with this homebrew to all Deathmatch each other. (how many of you guys actuelly have 4 friends with psp's AND homebrew ability?)
If/when I do complete this I will also make a custom DeathMatch wad just for this (DeathMatch maps are my specialty :P) and hopefully BEX support (for more editing then DEH....)
Infastructure? I don't know, thats really pushing it for me, The only way I would be able to do that is with Some one whe knows Network code inside and out and is willing to pretty much do it himself and supply servers, (cuz I would have no idea on that)
Well, cool, Now I can compile it to an eboot and am already making modifications, right now im adding Mp3 support (not to pwads but making it so that if you go to the buttons config mode, press select and you can also view and browse through your mp3s on your memory stick then play them in game :P) after that ill look into the quake source and see whats going on there.
dude i can't wait for this. good job blackshark
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