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Thread: Doom/Doom2 Online

                  
   
  1. #1
    DCEmu Rookie BlackShark's Avatar
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    Cool Doom/Doom2 Online

    This is an just an idea, but i would really like to see an online port of doom/Doom 2 for the psp, unfortunetly for me i dont have much of any programming experence, but on the other hand, im pretty good at making doom maps so i would if any body (or a team) also thinks this is a good idea, then email me an i can get to work on making some DM levels for this, i know it is possible because of Quake 1 online, but i can probably bet its noware near easy to do. making a netcode cant be very easy ...
    so if any body else thinks this is a good idea (or a waste of time) please post why. also email me if you are interested or simply post here, my email is.... [email protected] .... Thank you
    Plas!

    ps. srry for posting a new topic even though im a noob

    -BlackShark-/ Black-vd-plas
    -zdaemon player-
    www.zdaemon.org

  2. #2
    DCEmu Rookie BlackShark's Avatar
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    srry for double post....

    Here is a good example of my work...

    and


    and go here to download the wad,
    http://www.blackshark.nukelol.com/wads/ripdm_x.zip

    you will need zdoom to test it, (google it) and/or zdaemon, you can also choose to open it with a map editor, like Doombuilder (Google it )

    thank you and I hope you like it. its a 6 map deathmatch wad, (will not work on psp doom simply cuz there is no deathmatch mode for it )
    and i hope this will spark insperation for someone or a Dev team to code Doom online... thank you....

  3. #3

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    I'm in the same boat my friend.

    I wouldn't mind seeing an online port of doom ported to the PSP. Zdoom's netcode isn't the best, and Zdaemon has a closed source. Anything I can find really won't cut it. Not to mention I have no programming experience outside of DLL coding for programs.

    (lol, bump)

  4. #4
    DCEmu Rookie BlackShark's Avatar
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    yes, i wonder if we /or someone can use the psp quake netcode, it should work if someone can get it to work.

  5. #5
    King of killed the_eternal_dark's Avatar
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    Quote Originally Posted by BlackShark
    srry for double post....

    Here is a good example of my work...

    and


    and go here to download the wad,
    http://www.blackshark.nukelol.com/wads/ripdm_x.zip

    you will need zdoom to test it, (google it) and/or zdaemon, you can also choose to open it with a map editor, like Doombuilder (Google it )

    thank you and I hope you like it. its a 6 map deathmatch wad, (will not work on psp doom simply cuz there is no deathmatch mode for it )
    and i hope this will spark insperation for someone or a Dev team to code Doom online... thank you....

    Nice maps, that would sweet to include on the Doom online abilities on the psp. Unfortunately, 1. i am terrible with coding right now and 2. i am still bombed with 72 hours a week at work. I can try it and see if it works, but I can't promise anything.

  6. #6
    DCEmu Rookie BlackShark's Avatar
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    ouch 72 hours? i feel bad for you :l
    well, im just starting to learn C++ right now
    so maybe in the WAY future i can do something to help this out, i got loops, pointers, and functions pretty much down, a bazillion things more to go ")

  7. #7
    King of killed the_eternal_dark's Avatar
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    Quote Originally Posted by BlackShark
    ouch 72 hours? i feel bad for you :l
    well, im just starting to learn C++ right now
    so maybe in the WAY future i can do something to help this out, i got loops, pointers, and functions pretty much down, a bazillion things more to go ")
    I start my C++ classes on Nov. 28 as well as my 3d multimedia design (ITT's version of game engine design and character modelling). I'll give a hand at this when I get my time off (this may be the last week for overtime until about mid Nov.) You'll do good, C++ is pretty easy when you get the hang of it. I just suck so bad I have to retake it again. Post some updates when you have time, I'll likely do the same if I can.

  8. #8
    DCEmu Regular mcvader's Avatar
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    Online Doom would be sweet!!
    I made a few levels for doom back in the day and would definately like to make some new ones if an online port came out, PSPDoom rocks and I'm assuming the source code for it is out, I'm sure an experianced coder would'nt find it to hard to add online multiplayer. whats online Quake like on the PSP? is it like the pc version with the list of servers and all that? and can you use the mods from the PC version?(team fortress rules)

  9. #9
    DCEmu Rookie BlackShark's Avatar
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    yes the source code for doompsp comes with the download in the src file. ill try to see what i can do

  10. #10
    King of killed the_eternal_dark's Avatar
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    Quote Originally Posted by mcvader View Post
    Online Doom would be sweet!!
    I made a few levels for doom back in the day and would definately like to make some new ones if an online port came out, PSPDoom rocks and I'm assuming the source code for it is out, I'm sure an experianced coder would'nt find it to hard to add online multiplayer. whats online Quake like on the PSP? is it like the pc version with the list of servers and all that? and can you use the mods from the PC version?(team fortress rules)
    You have to get Quake, its awsome, plus you can play against PC users as well. It works by choosing a server from a command list after enabling multiplayer and then starting from a new single player game. As for mods, I'm not quite sure if any work, but I imagine so. I'll try some when I get home and let you know, the counterstrike style mod was fun back in the day.

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