sorry for this but...I have a question..
is this an alternative neogeo emu, a cps1 and 2 emu or both..or what else?
Thanks NJ! he has compiled the non-kernal and kernal 1.0 of his neo-geo emulator for us...thanks mike for supplying us earlier but looks like there are SOME differences as there never was a seperate kernal mode/non kernal mode before...
who knows...
Although the う -, it is not released with something, that it does not move report coming, it probably is る.
Because it is helpless, compiling, it collected to the zip file.
Operation check has not gone.
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sorry for this but...I have a question..
is this an alternative neogeo emu, a cps1 and 2 emu or both..or what else?
it's a neogeo emu, and really nice one at that...great work NJ
I dont recall specifically but I think the one I compiled was kernal mode.
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PSP1. Black Jap 1000K: 1.5 -> 2.71SE-A -> 2.71SE-B -> 2.71SE-B' -> 2.71SE-B''
PSP2. Black "non worker" from ebay: 2.6 (?) -> 2.71 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
PSP3: Black "Broken UMD Drive" UK 1003 2.0 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
Do you have a bricked psp?
If you're really interested in what NJ had to say about this:
Kando: the only difference in the kernel/non-kernel versions is that the kernel version has slightly more memory available and should therefore be the prefered version for people running firmware versions higher than 1.50. But, we've already covered this with the CPS1/2 releases (!_!)Originally Posted by NJ
What is the different to his old Neo Geo (0.22?) emulator?
does music work in metal slug 3, 4, 5 w/kernal?
I tried both kernel and non-kernel versions on a 2.71 SE-A. Unfortunately it's a regression since 0.22, because even without any of heavy options as vsync, raster, sound at 44Khz, big screen stretch etc, games are slow and sound is choppy. With 0.22 I can have some of those options and play with a descent frame rate. Anyway, NJ did great with this emu, and the others aswell hehe.
Have you tried to rebuild the cache with the new converter?Originally Posted by Oops
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