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Thread: Reality Boy

                  
   
  1. #31
    DCEmu Rookie brainpan's Avatar
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    Quote Originally Posted by MikeDX
    I've got much better things to do with my evenings than to be a $20 coding $#@!.
    HA HA

    QUZAR,It seemed as though you were trying to shoot this project down before it ever really got started and it just didnt seem like you criticism was being the least bit constructive. It's good to hear your in support though.

    Also, I wasn't bashing YOU with any of my comments or nessecarily directing them towards you. Dont be so egotistical. It bothers me when people try and say things like "it can't be done" or are "too hard", etc. It was said that SNES emulation could not be done on GBA.
    If you took offense to anything I said, QUZAR, then I am sorry.

  2. #32
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    Quote Originally Posted by brainpan
    HA HA

    QUZAR,It seemed as though you were trying to shoot this project down before it ever really got started and it just didnt seem like you criticism was being the least bit constructive. It's good to hear your in support though.

    Also, I wasn't bashing YOU with any of my comments or nessecarily directing them towards you. Dont be so egotistical. It bothers me when people try and say things like "it can't be done" or are "too hard", etc. It was said that SNES emulation could not be done on GBA.
    If you took offense to anything I said, QUZAR, then I am sorry.
    I don't like it when people use SNES on GBA as an example of something that was believed impossible being done, just because the SNES emulation is far from what I'd consider "complete" emulation and thus not fair game for this (insurmountable graphics bugs, no sound, and I'm sure very few games ACTUALLY ran at literal fullspeed, when there's no sound everyone's idea of what's fullspeed goes down)

    I mean, sure, a lot of emulators can be done in limited capacity. I think people want to know if they can be done with high accuracy, full sound, full speed for at least a lot of games..

    But VB can probably be done decently on PSP. It'd just take much more attention than anyone would actually want to give a platform that had so few games (particularly, so few good games)..

  3. #33
    DCEmu Old Pro kando's Avatar
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    well im not rich myself, but its worth at least 20 usd to me as a kind of "thanks" for the work....i know that ppl usually do this kind of work for free, just to see if it can be done.

    i know brainpan said he'd be willing to donate too

    i in no way consider you a coding $#@!....i offered a challenge, and you were the first to be up for it it just shows off your true potential =)

    keep up the good work, im still rootin for ya

  4. #34
    DCEmu Regular psiko_scweek's Avatar
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    <-- would code for $20 bucks eitherway, i think it would be great to have for novelty sake.

  5. #35
    DCEmu Old Pro kando's Avatar
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    code me a random gameboot flashing prx (flashes random gameboot.pmf out of a random folder in say ms0:\gameboot\) and id gladly pay out 20 bucks

  6. #36
    DCEmu Regular psiko_scweek's Avatar
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    you know that actually sounds like a good idea! eitherway, MikeDX good luck with this, oh and if you decide to quit or work on another project please release your modified sources so somone can pickup where you left off!

  7. #37
    DCEmu Old Pro kando's Avatar
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    i hope mike didn't give up in his post a few posts up....

    /poke mike u still there?

  8. #38
    DCEmu Rookie brainpan's Avatar
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    Quote Originally Posted by Exophase
    I don't like it when people use SNES on GBA as an example of something that was believed impossible being done, just because the SNES emulation is far from what I'd consider "complete" emulation and thus not fair game for this (insurmountable graphics bugs, no sound, and I'm sure very few games.. ...
    I only used this example to show that things CAN be done if someone tries hard enough and didnt want anyone to discourage this fine person from trying before anything actually got off the ground. I realize that SNES emulation and GBA leaves a lot to be desired, but so does N64 on PSP. Either way I am still happy to have both available to me. But thats just me.

    Anyway, good luck MikeDX.

  9. #39
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    Quote Originally Posted by psiko_scweek
    Red Dragon is just a beefed up version of the Realityboy emulator. I think writing one from scratch without allegro would be the best option. but who would want to do such a thing?
    somebody with alot of time on their hands. Anyway it would rock if it worked with the solid eye or the traditional 3d glasses.

  10. #40
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    Quote Originally Posted by Exophase
    I don't like it when people use SNES on GBA as an example of something that was believed impossible being done, just because the SNES emulation is far from what I'd consider "complete" emulation and thus not fair game for this (insurmountable graphics bugs, no sound, and I'm sure very few games ACTUALLY ran at literal fullspeed, when there's no sound everyone's idea of what's fullspeed goes down)

    I mean, sure, a lot of emulators can be done in limited capacity. I think people want to know if they can be done with high accuracy, full sound, full speed for at least a lot of games..

    But VB can probably be done decently on PSP. It'd just take much more attention than anyone would actually want to give a platform that had so few games (particularly, so few good games)..

    it would be worth it for mario clash and wario land though, I mean besides the neo geo pocket, n gage and 3do what other systems are there that havent been emulated or no one is working on the psp?

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