hey mat dizzy! We will have a Dizzy homebrew game in nintendo ds?
I can see some promise in this! I have one piece of advice though - if you base the height of his jump on a sine wave, then it makes it really smooth and natural...
Good work so far, but we need some enemies! I want to set the little animals free!
hey mat dizzy! We will have a Dizzy homebrew game in nintendo ds?
Originally Posted by mat_dizzy
I tried to add that command, it screwed up everything, see, the coding is done on touch screen, and some of the coding wouldn't work on the top.
I can easily add that inOriginally Posted by Xcliber
, with a little coding. In the next version, to swith charaters:
Knuckles: X
Tails: Y
L: Amy
R: Cream
Start: Shadow
Select: Super Sonic :P
Mm, 2d shadow an SS.
Funs hit.
Ok, I can't add the button coding, they won't work, so instead, if you make a level, tell em wbat charater you want, I can import them
Nice work bonic keep it up. loving it.
I'm still waiting for someone to build a level out of this :P
Only noobs use ripped graphics >.<
.........No, noobs are people who DON'T use ripped graphics, sprite games are the pwn!
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