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Thread: PSPUAE 0.60 Released - Amiga Emulator for PSP

                  
   
  1. #31
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by THE PREDATOR
    Thanks for trying to help Acidburn, My files are in the right locations and my kick13 is unzipped.
    Wait did you say its named kick13.rom i thought it was suppost to be kick13.bin maibe thats it

  2. #32
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    Does It Came From The Desert work at full speed yet? Can someone confirm this for me?

  3. #33
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    Awesome release!!

    games seem to run full speed on frame skip 2 and no sound

  4. #34
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    Quote Originally Posted by THE PREDATOR
    Could someone please help me with this emulator, I've had no trouble with any of the other emulators, my psp is v1.5 I've tried sticking the files all over my memory card I've tried about 5 different kickstart v1.3 and i still can't get it to work I keep getting an error failed to load kickstart image 'kick13.rom' can anyone please help me.
    I pasted abit of the readme, aslong as its in the right folder and named as below, kick13.rom, It should run fine. Are your Kickrom`s definately good, do they work in WinUAE?

    KickStart 1.3 = kick13.rom (A500 - A1000 - A2000 - CDTV)

    Should be placed in the following folder:-

    1.50
    ------
    MS0: (MemoryStick ROOT DIR)
    |
    |-PSP\
    |
    __|-GAME\
    |
    ___|-__SCE__PSPUAE\

  5. #35
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    Quote Originally Posted by Dano000
    umm sorry im a newbie and was wondering is this for 2.80?
    Not sure as I dont have a V2.80 to test it, but it runs with the Tiff Eloader 0.99 fine.

  6. #36
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    Quote Originally Posted by SpacemanSpiff
    Hi, I'm on 1.50 and I get an error message if I try to use the maximum amount of memory (2560 Fast + 2048 Chip + 1536 Bog). I had to set fastmem to 1024 to get it to work. According to the readme I should be able to use the maximum amount of memory without any problems. What am I doing wrong? Also how much would using more memory improve the emulator's performance?
    Sorry, my fault, the maximum`s, 5 Megs, only in the following config.

    Fast = 3072KB
    Chip = 2048KB
    Slow = 0KB (Bogo)

    I reupdate the ReadMe now, thanks for the heads up

  7. #37
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    Quote Originally Posted by Megahurtz
    Does It Came From The Desert work at full speed yet? Can someone confirm this for me?
    It runs fine, if you want a no floppy load (its RAM installed) SaveState, you can PM Hungry Horace here, or over at pspuae.com. Basically, gets rid of load times, which stops the sound problems which occure when floppy is loading.

  8. #38
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    Quote Originally Posted by thinkpaetter
    thanks, i want to improve something.
    Source will be uploaded tonight or tommorow night (once I get home from work).

  9. #39
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    Love this emu! But I was wondering if it is possible to map the arrow keys to the directional button. I want to play some of the old gold box D&D games and you can't control them using the joystick.

    Otherwise, awesome work!

  10. #40
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    Quote Originally Posted by inakaguy
    Love this emu! But I was wondering if it is possible to map the arrow keys to the directional button. I want to play some of the old gold box D&D games and you can't control them using the joystick.

    Otherwise, awesome work!
    Not as yet, ill add it to the TO DO LIST.

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