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Thread: PSPSeq 1.00 is now available!

                  
   
  1. #11
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    Great work man,was worried this had died!
    Very grateful for your work, thanks.

  2. #12
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    thanks for the release. Now hopefully i can go from garage band to rock star.

  3. #13

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    Quote Originally Posted by jaydoo
    Great work man,was worried this had died!
    Very grateful for your work, thanks.
    no way, i got married instead! some things even take precidence over PSP audio coding.

  4. #14
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    Quote Originally Posted by badplankton
    no way, i got married instead! some things even take precidence over PSP audio coding.
    haha your the first coder to admit that brilliant

    As for the program it is brilliant well pleased this has been produced, PSPKICK and Rhythm seemed a little lacking something, this gains from their mistakes.

    anything I could give you for feedback is probabily a similar look to the game music released on the PS1 and the PS2. If you made a interface a little more like that game I think your on for a winner Ethan.

    Best of luck to the rest of the future for you development

  5. #15

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    cooool..
    Keep up the good work!

  6. #16

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    As for the program it is brilliant well pleased this has been produced, PSPKICK and Rhythm seemed a little lacking something, this gains from their mistakes.
    thanks! i'm not sure i'd say that kick and rhythm are lacking, but they didn't connect with how i want to write music. the important things for me are:

    1. synthesis not samples
    2. display as much information on the screen as possible
    3. provide as much control as possible

    it's definitely more daunting and less sonically pleasing for beginners, but hopefully enough PSPSeq demo songs will show up to convince beginners that they should work to not be beginners any longer!

    anything I could give you for feedback is probabily a similar look to the game music released on the PS1 and the PS2. If you made a interface a little more like that game I think your on for a winner Ethan.
    hmmm, do you have a particular interface in mind? i've only played around with one or two music making apps for the PS2 and i was seriously underwhelmed. they definitely felt more like toys than anything you could really compose interesting music with.

  7. #17
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    Quote Originally Posted by badplankton
    hmmm, do you have a particular interface in mind? i've only played around with one or two music making apps for the PS2 and i was seriously underwhelmed. they definitely felt more like toys than anything you could really compose interesting music with.
    well with the music 2000 interface, it had a very easy way to make music.

    You would have 24 lines of blank blocks and you could fill the blocks with different tunes, if blocks overlapped on each line the tune would play together. You could also have almost 100 minutes of music to make as well and almost 2000 different sounds coming from ranges and genres such as Rock, Pop, Armonic, techno, trance and indie. Heres a picture of the interface:-



    As you can see, the blue blocks (empty) have been filled with green blocks that each play a different sound but some play at the same time and others do not. I always wanted PSP Rhythm to use this interface but when I contacted the coder he was not interested because apparantly he wanted it to look complicated :S strangest thing i ever heard lol.

    Hope that is a good idea for you

  8. #18

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    no offence Briggsey, but there's nothing complex about the psp-rhythm interface!

    it's a step-sequencer, that's all, and a very powerful one too considering its on the PSP. Its also the best piece of music software i've seen released on anything in the last few years.


    i've yet to try this out, but as a professsional producer, i hope it wont get taken in the direction of the Playstation music programs, which are far too basic to be taken seriously.

    if you want a "block" system, model it on pro-tools, not on Music 2000! but as i gathered this thing was more about using internal synth generation than it was about laying down blocks of samples, so i cant see why you would want the block system?

  9. #19
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    Quote Originally Posted by Hungry Horace
    no offence Briggsey, but there's nothing complex about the psp-rhythm interface!

    it's a step-sequencer, that's all, and a very powerful one too considering its on the PSP. Its also the best piece of music software i've seen released on anything in the last few years.


    i've yet to try this out, but as a professsional producer, i hope it wont get taken in the direction of the Playstation music programs, which are far too basic to be taken seriously.

    if you want a "block" system, model it on pro-tools, not on Music 2000! but as i gathered this thing was more about using internal synth generation than it was about laying down blocks of samples, so i cant see why you would want the block system?
    Lol none taken Horace. I would just like to see something basic out for a change really, im no noob when it comes to a music program (I have several) but I hate programs like PSPRhythm when it takes far too long make 1 note of a song lol

  10. #20

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    i think kick is the easiest to use, and is very creative as a result.... it's just not functional enough for me! i'm surprised you dont favour that?

    i have given this a very very quick go now, and it does look nice, although i really need to nnot be working so i can read the documentation!

    i think it's gonna be very hard to make it really simple to use, because of what looks to potentially be an excellent synthsound generator.

    out of interest Briggz which music programs do you use? just interested to know which style of sequencer you favour. (persoanlly i rather like the step-styles of rhythm!)

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